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1.7 Town Moves

Cryptite

Elder
Staff member
Elder
Here's an unfortunately large, but necessary rundown of how the town moves will happen and what you do and do not need to be doing. Please read carefully.

  • The actual region of your town that is warped over will largely be based off of the design of your town. For less 'walled in' towns, if we haven't figured it out yet, we'll be talking soon.
  • Any items you wish to be warped with your town should be moved to chests within the boundaries of your town that'll be warped over. Anything outside of this area won't go with you.
  • As part of the move process, your old generators will be destroyed. Every town owner will need to create a brand new generator (see more at next point). Your balance from your original generator will be migrated over. This will help ensure we don't have a melange of new and old generator code styles (as there are some updates coming). It'll also help sync with the website better.
  • Because of this, when you locate the spot in the new world where you'd like your town to be moved to, do not create a generator there. If you decide to for whatever reason, I'll have to delete it because the town will likely have to be warped over it anyway. Wait until the town warp is completed, then you'll be able to either reuse your old generator (i'll convert the bedrock base back to stone brick for you) or if you want to move it elsewhere in your town, you are free to do so.
  • When you find where you want your new town to go, send me a mail in game with the coordinates where you want the center of your town to go. Also include which direction you wish the your town to face. I'll coordinate with town owners to tell you which direction your town is currently 'facing' and if you want it rotated, you can.
  • I have a sort of asynchronous WorldEdit paste plugin that should allow towns (large ones, even) to be warped over slowly without having to take down the server. There may be some lag while this happens, but it should help the process go smoothly.
  • That said, the process is pretty slow. It's fun to watch in that it sort of pastes in your town line by line. However. Please excercise caution when 'watching' as you may very easily get solid blocks pasted on top of you and suffocate. I'm not responsible for any accidental deaths this may cause, and your items will certainly be lost, so, don't do it.
  • Once the town warp process if over, I will be 'erasing' your old town on the old world in order to prevent people from trying to go back to retrieve duplicate items or whatever. Please don't try to cheat the system here. It's a lot of work doing this as is, so be nice.
  • Please read this for more information about upcoming generator creation changes.

That's all I can think of for now. I'll update this list if I forget anything. Feel free to ask questions as I'm sure I haven't covered everything.
 

Lazuli73

Well-Known Member
Slicer
Say if you want your town moved into a new biome, will the biome in the boundaries change with the move or will it remain the old biome. Like you made your town in a plains biome and you move it into a mega taiga, will the plains part become mega taiga or stay a plains biome. And in vanilla Minecraft podzol does no grow onto other dirt blocks, will you be changing it so it does spread.
 

Cryptite

Elder
Staff member
Elder
Lazuli73 said:
Say if you want your town moved into a new biome, will the biome in the boundaries change with the move or will it remain the old biome. Like you made your town in a plains biome and you move it into a mega taiga, will the plains part become mega taiga or stay a plains biome. And in vanilla Minecraft podzol does no grow onto other dirt blocks, will you be changing it so it does spread.

Pretty sure that the biome doesn't come with the town, so your new town region will have whatever biome it gets pasted into. As for podzol, we try not to change vanilla behavior where possible, so I see no reason to change how podzol works. Also, given what podzol actually is, spreading isn't something it does, unlike grass which grows.
 

Cryptite

Elder
Staff member
Elder
Psychedelic98 said:
Will heads move over safely?

They didn't last time when they were on walls, so I'd say the safer bet is to take them down and put them in chests.
 

Cryptite

Elder
Staff member
Elder
I should add that I will be warping in towns essentially at the same general coordinates as they exist now (basically, same Y-level, in order to match surrounding terrain). I will not shift any towns up into the air or down into the ground or worldedit any extra stuff so that a town may have 'natural defenses'. You're all still left to your own devices to do those kinds of things.
 

Lazuli73

Well-Known Member
Slicer
So, if we wanted our town on a higher evelvation then our currant town, will we have a huge chunk error or super unnatural cliff wher the town gen boarders end.
 

Cryptite

Elder
Staff member
Elder
Lazuli73 said:
So, if we wanted our town on a higher evelvation then our currant town, will we have a huge chunk error or super unnatural cliff wher the town gen boarders end.

Most large town moves will unfortunately have the unnatural flat cliff face, yes, but I may try to smooth those out time permitting. To reduce the size of said cliffs though is why I'll try to paste your town to line up with the terrain as best I can.
 
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