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Consider Implementing A few suggestions about PvP

Hello everyone, I wanted to suggest some things that may improve the practice PvP experience on Loka!
-Adding a Practice server with dedicated ladders for each type of PvP (PotPvP, BuildUHC, Archer etc..):
Well, this is pretty self-explainable and although Loka is not just a PvP-centered server I think it'd be a great addition!
-Adding the ability to choose which map you want to fight someone on in unranked /duels.
-Changing the Arenas to more Kohi-like maps (Kohi was a really good practice server), so basically something flat that looks cool at the same time so players have the ability of strafing other than just critting.
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-Adding the ability to choose between Golden Carrots and Steak in the PotPvP kit: Some players may like
to play more aggresively (with steak, since it refills 4 hunger bars) while some others may prefer getting more regen every time they eat (Golden Carrots)
-Adding pearls to the PotPvP kit (The 12 seconds pearl cooldown should be added too of course):A really important skill in PotPvP is mastering how to aggro pearl, which is a technique that consists in pearling at your opponent when he's about to throw a potion so that you can knock him away from his pot (This could be fatal if the opponent decides to pot when he's very low).
-Adding an ELO rating decay: It's a known fact that when players get top positions on the leaderboards stop queueing for ranked matches because they fear to lose their precious spot. By adding an ELO rating decay top players would be forced to queue so even people that started grinding ELO late have a chance to make their way up the top.
-Changing the potion mechanics: What do I mean by that? Well, some of you may or may not know that after the 1.9 update the potion mechanics changed, back in 1.8> if you threw a potion forward you were able to get the full 4 hearts heal effect out of it since it hit your head, nowadays that's not the case since the only way to get the full effect from a splash potion is by splashing it above your head which to be frank is pretty dull. But hey! By using (or creating)certain plug-ins (such as the "FastPot" plug-in) it is possible to edit the potion speed and gravity so that the old potion mechanics can be brought to 1.9+, this would make PvP more interesting.
EDIT: Forgot to add this.. Adding a /party command to host team fights or red rovers:Even though you might say those can be done in PG, well, there's a few issues such as
A) The players all have random colours so it's hard to tell who's on whose team
B) some players who're not participating usually interupt the fights which is pretty annoying.
Hope to see some reaction from the community!
-Nationalistic

(P.S Sorry if I didn't express myself very well, it's because I stayed up all night [love you too loka vulnerable times!])
 
Last edited:

Adzy

Well-Known Member
Slicer
I like the idea you have for different gamemodes and kits, though we do already have a queue for the PvP and i don't think another server is needed, but maybe a way to make different gamemodes of pvp and different kits for them and then we can just queue for whichever we want from ./pvp? Also the flatter maps would be so much better when 1v1ing just because, getting stuck on a random log is annoying :p

I think pearls are also a good option for the kits, both in PG and duels, they play a big part in Lokas pvp and so should be used when you practice.

Map choosing for ./duel would be awesome to have :D

The ./party idea is also a good one for PG, i know a lot of players recently have been trying to set up teams to do random chosen teams.

I think the potions we have now are fine, but it'd be nice to see the idea you have for them in another test proving ground just to get everyone's opinion?

Overall i like a lot of these ideas and i hope some of them get added. :)

+1
 

TimeCentaur

Member
Slicer
When it comes to this idea, the only aspects of it I oppose would be:
A) Flat arenas because I like the fact that the current arenas have a shape to them which add obstacles and scenery.
B) Potion Mechanics because well we’re beyond that PvP now. Although I do agree this could be an interesting, perhaps more enjoyable feature, it’s not what the PvP Loka has in it’s actual world.

Personally, I view the Dueling part of Loka as an extension to the actual server of Loka, not something set aside where players should be meant to spend their time, because at that point why not make a different server which has what this forum post desires. All this being said, I do agree with allowing for more kit customizability, a slight ELO decay (because if it’s too high then there’s either some backlash or an extensive grind), and fixing the current party features.
 
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Personally, I view the Dueling part of Loka as an extension to the actual server of Loka, not something set aside where players should be meant to spend their time, because at that point why not make a different server which has what this forum post desires. .
Well I didn't mean to add a dedicated PvP server, since these features could be easily added to /pvp
 
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