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Suggestion A new mode for non pvp questgoers: "Quest Mode"

Evil_X

Well-Known Member
Sentry
With this new jobs feature a huge limitation is how an in town quest could only really be opened up to town members or must have players scouring ruins and the world. This new mode is a counter to that, players could travel to your town with a quest active for your specific town and enter upon a story mode, upon entry they could be teleported to a certain location and a special restrictions mode would mean they can open certain doors (overriding the lock system), only open the chests specified, could not pvp or fly and the person making the quest has certainty they could not be raided.
With this comes the rules where you can not tp trap a player or manipulate this for kills, the town members could not attack the quest goer but may kick them from town if required, it opens up a way for people to make quests not just for towns with very limited members in some cases but to the entire server.
The town owner could physically edit the town as a story evolves and is played in different ways by people and a significant change could be made opening a lote more roleplay up, this feature would help expand story mode and give even more possibilities. It's an optional thing and only to be implemented where people are comfortable with a story mode, you could still raid the town and break in but this is a purely pve feature to give more content for people not so much interested in pvp or just bored
 
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ACwavelength

Active Member
Slicer
If what you mean by this is that you can basically make your own dungeon crawlers, then I think this is a great idea. I'd love to make some labyrinth under terra.
 

koi0001

Well-Known Member
Guardian
This would be pretty hard to make and I could see this being exploitedable because town owners weren't thorough enough. I appreciate the direction of the suggestion but the chunker of a paragraph makes a big suggestion harder to follow.
 

mindblaster007

Well-Known Member
This would be pretty hard to make and I could see this being exploitedable because town owners weren't thorough enough. I appreciate the direction of the suggestion but the chunker of a paragraph makes a big suggestion harder to follow.
Like he said this would be highly exploitable. I could name countless things that could go wrong with this.
 

Evil_X

Well-Known Member
Sentry
Like he said this would be highly exploitable. I could name countless things that could go wrong with this.
Things could go wrong but this is why I made sure to point out its at the town owners risk. Maybe a test mode for the quest designers where they can only do whats possible in the quest mode to make sure they set up the quest perms correctly. Everything would be locked by default so the only things someone who comes into town could do are what the owner has specifically set to allow.
 

Unallowed

Member
Slicer
It's a good idea, but the restrictions part of this would need to be very restrictive, because I feel it should not be to the town owner's expense for being open to quests within their own town.
 
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