This is borderline a bug report and a suggestion, otherwise I would've used the in-game report feature...so bare with me.
As Conquest 3 saw some changes to industries, how much they produce, and how much they can hold, I've noticed two bugs: Items the either aren't generated but should/items that are generated that shouldn't, and item caps not having been adjusted.
I'll start with the second one since it's easier to explain. Most of the industries saw an overall increase to the cap of output that they could hold, spiking from somewhere near 200 items (if I remember correctly) to above 1000 items. Farms, however, are still stuck at 192 items. Once they reach that limit, they stop producing. Barns are kind of the same way. Although they say on the /g info Industry Output list that they're capped at 192 items as well, Auru's Barn will still produce past this. It will, however, give the message "Auru's Barn is full and won't produce items any longer!" if you open up the output chest.
Time for the other bug...which is a bit harder to explain. So, you know how biome restrictions work, right? If you don't own a biome, you can't collect certain resources of that biome. For example: Silverhand owns the Mega Taiga, and Auru isn't in their alliance, so Auru can't collect Spruce, right? Well, that applies to other things to: again, because Auru doesn't own the Mega Taiga, they can't collect potatoes, and because they don't own the Moor, they can't collect clay. And yet, the industries can. Despite not owning the Mega Taiga nor the Moor, the barn industry outputs Potatoes and Carrots (respectively), and the Dig Site outputs Clay (and at one point output podzol, but doesn't seem to anymore).
My question is: is it a bug then that the Lumbermill industry doesn't produce spruce wood? Or it it a bug that the other industries do produce restricted materials?
Would love to hear if this happens to other towns/in other biomes! The more information that can be collected to possibly fix these bugs, the better ^-^
As Conquest 3 saw some changes to industries, how much they produce, and how much they can hold, I've noticed two bugs: Items the either aren't generated but should/items that are generated that shouldn't, and item caps not having been adjusted.
I'll start with the second one since it's easier to explain. Most of the industries saw an overall increase to the cap of output that they could hold, spiking from somewhere near 200 items (if I remember correctly) to above 1000 items. Farms, however, are still stuck at 192 items. Once they reach that limit, they stop producing. Barns are kind of the same way. Although they say on the /g info Industry Output list that they're capped at 192 items as well, Auru's Barn will still produce past this. It will, however, give the message "Auru's Barn is full and won't produce items any longer!" if you open up the output chest.
Time for the other bug...which is a bit harder to explain. So, you know how biome restrictions work, right? If you don't own a biome, you can't collect certain resources of that biome. For example: Silverhand owns the Mega Taiga, and Auru isn't in their alliance, so Auru can't collect Spruce, right? Well, that applies to other things to: again, because Auru doesn't own the Mega Taiga, they can't collect potatoes, and because they don't own the Moor, they can't collect clay. And yet, the industries can. Despite not owning the Mega Taiga nor the Moor, the barn industry outputs Potatoes and Carrots (respectively), and the Dig Site outputs Clay (and at one point output podzol, but doesn't seem to anymore).
My question is: is it a bug then that the Lumbermill industry doesn't produce spruce wood? Or it it a bug that the other industries do produce restricted materials?
Would love to hear if this happens to other towns/in other biomes! The more information that can be collected to possibly fix these bugs, the better ^-^