yo can we like have actual rewards for winning conquest fights tho. my recruits keep asking "What do we even gain from winning these wars" and i honestly dont have a good answer for them so i just hard dodge the question every time they ask it
but it'd be really cool if u got a certain amount of rewards for winning a fight PERIOD (whether it was attack or defense), like:
-300 gunpowder
-300 blaze powder
-300 glowstone dust
-300 glass bottles
-20 ghast tears
-20
these rewards only count if a fight exceeds a certain player size and ISNT reins, so that u cant call meme reins to essentially "cheat the system" and get pot mats by doing nothing, and ofc, we dont want 20 player towns waging war against each other just for the sake of gaining these pot mats :3
maybe it has to have 60 players total for a fight to give these rewards to the victors idk
OH AND U SHOULD ALSO GET BIOME SPECIFIC LOOT DEPENDING ON WHICH BIOME THE TILE IS IN ;O
SO U GET MELONS AND SHIT FOR WINNING FIGHTS IN SUNSET ISLES
U GET RABBIT FEET AND SHIT FOR WINNING FIGHTS IN BIRCH FOREST
U GET idk jungle shit FOR WINNING FIGHTS IN THE JUNGLE ON GARAMA
U GET snow??? goat horns?????? FOR WINNING FIGHTS IN THE ICE WASTES ON KALROS
listen man i promise this idea is fire as hell if it was more fleshed out and stuff. and also i could finally tell my recruits why we fight. bc as it stands, conquest is really only for bragging rights and u gain nothing material from winning a fight, which makes no sense cause like if we're tryna be all medieval and shit, when u plunder other kingdoms, u get loot from doing so, and if these tiles are territories, we should get loot from plundering other kingdom's territories wowzers!!!