I would like to discuss about this topic at the state of the server, but as i wont be at that time probably, i want to bring it here.
I have been thinking about this during several months and with a few experience on this server and conquest i noticed that the conquest system has been a bit unfair. Since i join the server everytime a town gets on control of a continent, they are part of a big alliance. I have seen this from boths sides, back in asmund i remember winning battles against eldritch just because we were 6-5 towns against 1-2, not for being better at pvp as i think conquest is suppose to be. Then i joined Cincia and i started to belive more that conquest was unfair, how is posible that sometimes a there are players getting 20-30 kills in a battle and still lose just because they are a lonely town fighting against a big alliance with more members. I think that actually conquest is more about of being more friendly to others towns than about pvp.
Maybe removing the alliance or changing them a bit will also give more chances to new towns, since right now the only way to grow up is joining an alliance and maybe they will give u some land. Plus sometimes big towns are just big not because they are active and good at pvp, if not just because they have allies that can defend their lands whenever they want. I think this way conquest will be more dynamic and will make every town be active and put more effort if they want to have a big town with lands, also it can maybe promote instead of having 2-3members towns, having bigger towns that can also make a better gaming experience.
Reins will still be a thing, and friendly towns will still be friendly, so big fights will still happen and relationships and diplomacy will still have a role in conquest but without being more important than pvp like it is right now
I have been thinking about this during several months and with a few experience on this server and conquest i noticed that the conquest system has been a bit unfair. Since i join the server everytime a town gets on control of a continent, they are part of a big alliance. I have seen this from boths sides, back in asmund i remember winning battles against eldritch just because we were 6-5 towns against 1-2, not for being better at pvp as i think conquest is suppose to be. Then i joined Cincia and i started to belive more that conquest was unfair, how is posible that sometimes a there are players getting 20-30 kills in a battle and still lose just because they are a lonely town fighting against a big alliance with more members. I think that actually conquest is more about of being more friendly to others towns than about pvp.
Maybe removing the alliance or changing them a bit will also give more chances to new towns, since right now the only way to grow up is joining an alliance and maybe they will give u some land. Plus sometimes big towns are just big not because they are active and good at pvp, if not just because they have allies that can defend their lands whenever they want. I think this way conquest will be more dynamic and will make every town be active and put more effort if they want to have a big town with lands, also it can maybe promote instead of having 2-3members towns, having bigger towns that can also make a better gaming experience.
Reins will still be a thing, and friendly towns will still be friendly, so big fights will still happen and relationships and diplomacy will still have a role in conquest but without being more important than pvp like it is right now