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Suggestion Alliances swapping territories

DeathWolf

Member
Slicer
So I was thinking, with the new world regen update if alliances would swap territories the traditional way (releasing it and placing on it later). Then all of the things built on said territory would go bye bye. So I think it'd be cool if towns in the same alliance could give each other territories (if both towns agree). This would use two attacks as it normally would, but let the alliance keep what they've built on the territory.
 

Skuhoo

Administrator
Staff member
Elder
Modifications to a territory do not regenerate when the territory becomes neutral again.
 

GeekyKidGamer

Active Member
Nobody would ever build in territories (think Opyc's road) if it was guaranteed to reset if they ever lost control of it.
what's the downside of not adding it? its gonna use two attacks anyways? the only bad thing would be "Iblis" showing up to a fight if this wasn't added, but they won't so....
 

Haldyir

Well-Known Member
Slicer
Nobody would ever build in territories (think Opyc's road) if it was guaranteed to reset if they ever lost control of it.

Quite the contrary actually. When I first joined Loka, I thought that I could build in any of the territories that I owned. If this were the case, Valinor would be different and even Katolis itself. It is merely a builder's dream, but hopefully a reality one day. This supports the ideology that the home territory could be the capitol of the said town and the surrounding territories could be built on. Maybe these territories can be sieged and looted?
 

Skuhoo

Administrator
Staff member
Elder
Quite the contrary actually. When I first joined Loka, I thought that I could build in any of the territories that I owned. If this were the case, Valinor would be different and even Katolis itself. It is merely a builder's dream, but hopefully a reality one day. This supports the ideology that the home territory could be the capitol of the said town and the surrounding territories could be built on. Maybe these territories can be sieged and looted?

So by contrary you mean not contrary? The current and intended behavior is that builds in a territory do not get reset when a town loses control of it. If someone from outside your town/alliance tries to break blocks in territories you own they will regenerate.


Nobody would ever build in territories if it was guaranteed to reset if they ever lost control of it.
People can and do build in territories already.
 
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Haldyir

Well-Known Member
Slicer
You missed my point I was getting across but thanks for the attempted clarification (I should have elaborated more), I was mainly speaking on the statement crypt made about people never building in territories outside their town. Point being, in some way I attempted to pop an idea branching off of Diego that if town territory perks could be extended to other territories in that towns control, almost like outpost territories where they can be sieged and looted but not edited by outsiders. Although I’m not sure if this is even a possibility but something fun to think about
 
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