Maxopoly
New Member
Conquest 3.0 has changed significantly what kind of PvP the bigger groups (and thus the majority of the player base) are participating in.
Instead of multiple daily inner-continental Tgen fights with the possibility of reins we are now seeing open world PvP in the race to place an inhib on Balak or to prevent the enemy from placing. In my opinion this is a negative development and multiple of the current dynamics on Balak should be changed significantly.
The first and most important one is the lack of content. Previously we'd see multiple Tgen fights a day, now we are at one or two per week, at least for the first half of the month.
Balak has a total of 18 tiles over which 2 groups are fighting with 1 attack per day each. In almost every situation it's better to just play safe and take a neutral tile over attacking an enemy tile. As a consequence, there is little to no incentive to attack enemy tiles during the first half of the month, in fact it is rather the opposite. Both sides have been playing this meta game and only one attack has occured, which was due to someone accidentally stepping on the pad. No PvP is no fun, the mechanics should be changed to create more content for players.
One of the following needs to happen in my opinion:
- Decrease the amount of tiles on Balak
- Increase the number of participating factions (difficult because no other big groups exist)
- Increase the amount of attacks per day.
- Divide Balak up between the participating alliances at the start of the month and remove neutral tiles
Another issue that this would adress is the importance of individual fights. Previously losing a single fight wasn't a big issue, we'll get them next time, at the next fight in an hour. Now though with the very limited amount of fights per month, especially after claiming all the neutrals, just a few fights decide for the entire month.
Now you might argue that instead of Tgen fights we are getting daily combat in the form of Balaks open world PvP. While this is true, I think its significantly inferior to Tgen fights.
Tgen fights are great, because they open up opportunities for players, whose main focus is not PvP. You don't need to be able to quickdrop the enemy baddies to take part. You can be one of the people supplying shulkers and pots, you can go for charges with a shield, you can specifically counter enemy-charges with kb swords etc. All of these inclusive mechanics are nonexistent in the open Balak fights, instead worse PvPers are actively punished by losing their inventory on death. As a consequence there is no incentive for bad PvPers to take part in the Balak race, the opposite is the case. To be successfull, your group needs faction players and nothing else.
Don't get me wrong here, open world PvP has interesting aspects and it should exist as a mechanic, like it did pre Conquest 3.0. It should not be the main way to fight on Loka though.
In general the Balak dock races featuring Sonic the inhib placer are a very questionable mechanic in my opinion. With cutoffs being removed and the importance of single fights there is pretty much always a single tile closest to the dock, which is the obviously best choice for both sides. There are no tactics required, which tile to go for was already decided by Balaks geometry. The only thing that really matters is reaching this tile first. I fully agree that the current dock mechanics are necessary as a consequence of how Balak works, but I feel like they end up preventing a lot of strategy and tactic that could possibly exist. This is a direct result of the many neutral tiles on Balak which seem like an inherently flawed mechanic to me.
Either way I feel like it'd be interesting to get some thoughts and discussion on Conquest 3.0 going, I dont think I've heard from anyone outside of my alliance.
Thanks for reading
TL;DR:
- Too many tiles + not enough attacks = No fun
- Tons of neutral tiles are bad
Instead of multiple daily inner-continental Tgen fights with the possibility of reins we are now seeing open world PvP in the race to place an inhib on Balak or to prevent the enemy from placing. In my opinion this is a negative development and multiple of the current dynamics on Balak should be changed significantly.
The first and most important one is the lack of content. Previously we'd see multiple Tgen fights a day, now we are at one or two per week, at least for the first half of the month.
Balak has a total of 18 tiles over which 2 groups are fighting with 1 attack per day each. In almost every situation it's better to just play safe and take a neutral tile over attacking an enemy tile. As a consequence, there is little to no incentive to attack enemy tiles during the first half of the month, in fact it is rather the opposite. Both sides have been playing this meta game and only one attack has occured, which was due to someone accidentally stepping on the pad. No PvP is no fun, the mechanics should be changed to create more content for players.
One of the following needs to happen in my opinion:
- Decrease the amount of tiles on Balak
- Increase the number of participating factions (difficult because no other big groups exist)
- Increase the amount of attacks per day.
- Divide Balak up between the participating alliances at the start of the month and remove neutral tiles
Another issue that this would adress is the importance of individual fights. Previously losing a single fight wasn't a big issue, we'll get them next time, at the next fight in an hour. Now though with the very limited amount of fights per month, especially after claiming all the neutrals, just a few fights decide for the entire month.
Now you might argue that instead of Tgen fights we are getting daily combat in the form of Balaks open world PvP. While this is true, I think its significantly inferior to Tgen fights.
Tgen fights are great, because they open up opportunities for players, whose main focus is not PvP. You don't need to be able to quickdrop the enemy baddies to take part. You can be one of the people supplying shulkers and pots, you can go for charges with a shield, you can specifically counter enemy-charges with kb swords etc. All of these inclusive mechanics are nonexistent in the open Balak fights, instead worse PvPers are actively punished by losing their inventory on death. As a consequence there is no incentive for bad PvPers to take part in the Balak race, the opposite is the case. To be successfull, your group needs faction players and nothing else.
Don't get me wrong here, open world PvP has interesting aspects and it should exist as a mechanic, like it did pre Conquest 3.0. It should not be the main way to fight on Loka though.
In general the Balak dock races featuring Sonic the inhib placer are a very questionable mechanic in my opinion. With cutoffs being removed and the importance of single fights there is pretty much always a single tile closest to the dock, which is the obviously best choice for both sides. There are no tactics required, which tile to go for was already decided by Balaks geometry. The only thing that really matters is reaching this tile first. I fully agree that the current dock mechanics are necessary as a consequence of how Balak works, but I feel like they end up preventing a lot of strategy and tactic that could possibly exist. This is a direct result of the many neutral tiles on Balak which seem like an inherently flawed mechanic to me.
Either way I feel like it'd be interesting to get some thoughts and discussion on Conquest 3.0 going, I dont think I've heard from anyone outside of my alliance.
Thanks for reading
TL;DR:
- Too many tiles + not enough attacks = No fun
- Tons of neutral tiles are bad