2To16Hobos
New Member
I had an idea as an entire overhaul to the lokan pvp/pve experience. What if instead of having the 3 resource islands there was 1 single island. This island would have a boat from spawn or a warp from your base. At this island there would be open pvp, but with a twist with the resources there.
NEW RESOURCES
At the island you would be able to hold tiles, like in a game of domination. While holding these tiles you gain resources (like wood, stone, etc) that would be added to your towns "resource pool". With these resources you could upgrade your industries, build new buildings, or even trade them for items. You can also contribute these resources to a sort of progression system perhaps to get even more perks? Once the player has these resources in their "inventory"by the scoreboard; if they die they would lose the resources and they would be transferred to their killer. To safely collect these resources they would have to return to a boat or an extraction point of some kind. There would need to be multiple extractions points so not just a single one can be camped ruining the experience.
BATTLEGROUNDS PVE
Inside the battlegrounds itself (the island) there could be different pve events such as open boss battles, dungeons to go and raid to get loot, or even running quests of gathering resources. This would add onto the lokan lore and experience for the players having this.
BATTLEGROUNDS PVP
With the need to collect these resources to progress this would mean lots of open world pvp. This would keep the action going to fight to enhance the players pvp experience overall. This would give another option of pvping by other than conquest battles, ganking, duels, or just by coming across someone in the open world.
INDUSTRIES
With the new resources additions this would allow industries to be upgraded. An example for this would be the mine. You can upgrade the rate it gathers resources, the storage its able to hold, and the amount or even types it can gather. The industries would also have its own base level that the sub levels cannot exceed.
NEW INDUSTRIES TYPES
1: Blacksmith. Here you can use the gathered resources to repair, forge, and even combine tools together. The blacksmith could also be used to perhaps reinforce armor, weapons, and tools increasing its enchantments levels (with some balancing of course).
2: Builder. This would be required to upgrade your buildings as a sort of "check and balance" restricting the levels you can upgrade your industries. This would make it so you cannot upgrade a blacksmith to max level and your arcanum is still level 1.
3: Engineer. Create new redstone products here. This could be where you forge things like the base redstone components, void storage, and other things to add in. Perhaps automated potion brewing with a new item? Or a harvester for crops?
4: Brewer. A building that would brew potions for you. This could be used to perhaps combine potion types together to give multiple affects to the player. Or this could be used to get potion types that would be unavailable. Like if lets say we went to 1.15.2 and phantoms were disabled to get slow fall potions.
tell me your ideas what y'all think
NEW RESOURCES
At the island you would be able to hold tiles, like in a game of domination. While holding these tiles you gain resources (like wood, stone, etc) that would be added to your towns "resource pool". With these resources you could upgrade your industries, build new buildings, or even trade them for items. You can also contribute these resources to a sort of progression system perhaps to get even more perks? Once the player has these resources in their "inventory"by the scoreboard; if they die they would lose the resources and they would be transferred to their killer. To safely collect these resources they would have to return to a boat or an extraction point of some kind. There would need to be multiple extractions points so not just a single one can be camped ruining the experience.
BATTLEGROUNDS PVE
Inside the battlegrounds itself (the island) there could be different pve events such as open boss battles, dungeons to go and raid to get loot, or even running quests of gathering resources. This would add onto the lokan lore and experience for the players having this.
BATTLEGROUNDS PVP
With the need to collect these resources to progress this would mean lots of open world pvp. This would keep the action going to fight to enhance the players pvp experience overall. This would give another option of pvping by other than conquest battles, ganking, duels, or just by coming across someone in the open world.
INDUSTRIES
With the new resources additions this would allow industries to be upgraded. An example for this would be the mine. You can upgrade the rate it gathers resources, the storage its able to hold, and the amount or even types it can gather. The industries would also have its own base level that the sub levels cannot exceed.
NEW INDUSTRIES TYPES
1: Blacksmith. Here you can use the gathered resources to repair, forge, and even combine tools together. The blacksmith could also be used to perhaps reinforce armor, weapons, and tools increasing its enchantments levels (with some balancing of course).
2: Builder. This would be required to upgrade your buildings as a sort of "check and balance" restricting the levels you can upgrade your industries. This would make it so you cannot upgrade a blacksmith to max level and your arcanum is still level 1.
3: Engineer. Create new redstone products here. This could be where you forge things like the base redstone components, void storage, and other things to add in. Perhaps automated potion brewing with a new item? Or a harvester for crops?
4: Brewer. A building that would brew potions for you. This could be used to perhaps combine potion types together to give multiple affects to the player. Or this could be used to get potion types that would be unavailable. Like if lets say we went to 1.15.2 and phantoms were disabled to get slow fall potions.
tell me your ideas what y'all think