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Big changes to Territories coming soon!

Cryptite

Elder
Staff member
Elder
In preparation for the next month of Territories, we are going to be making big changes to territories in an attempt to make them more exciting, more attractive, and feel less like something that is straight up optional.

Part of this is revamping Capital Policies. Currently, none of them are all that exciting and nobody really feels compelled to be Capital all that much, even if somebody chooses negative policies.

We're opening this debate to possible new policies. Note that we may not accept any, but we figure the more ideas out there the merrier, so given what policies we have. What awesome policies would you like to see selectable?
 

andersong722

New Member
Please take this into consideration, idk if it is considered a policy, but it is just an overall suggestion:
I think raiding can be a key part in building a server and a little action now and then doesn't hurt right??
I've raided one town so far and it was impossible to get their chests because of block prot, and doors are locked so I thought:
1. Keep block prot because people take a long time building there things and i don't want raiders to ruin them
2. Remove door protection, it is impossible to raid chest if you can't get inside. That will make people make better defenses.
ty
 

Cryptite

Elder
Staff member
Elder
2. Remove door protection, it is impossible to raid chest if you can't get inside. That will make people make better defenses.

Unfortunately, people just circumvent this by replacing doors with blocks (usually dirt, cobble, etc). So while this is an interesting idea, everybody just uses other means to protect their things and this leads to ugly towns.

That said, though, we have some changes coming to Territories that everybody, especially Raiders are going to love :p
 

Dwemer_Sphere

Active Member
Slicer
Here are some Both negative Political Policies and Economics Policies I think be pretty cool.
Be aware Some of these are Created Play by as I write them. Those that are Made Play By will be identified by * after its name.​
____________________________________________________________________________
Policies
____________________________________________________________________________
  • Republic: This policy turns the Capital into a republic. All Towns in Loka are able to vote for Policy changes during the span of the month based on what has been decided by the Capital. This allows the Current capital to choose policies during the month they are in power to change them BUT each town In Loka that is on for the voting time is allowed to vote Yes/No for the policy change. The changed policy takes the place of the chosen policy THIS POLICY CANNOT BE CHANGED BY THIS EFFECT. Policy changes can only be done 1 time per week.
  • Economic Growth: This policy changes the Exchange rate of the Ore Exchanger to an Increased rate. Giving more Emeralds Based on a % Ratio.
  • Economic Strain: This policy changes the Exhange rate of the Ore Exhanger to a decreased rate. Giving less Emeralds based on a % Ratio.
  • ANARCHY!!!*: This policy enacts an Era of Anarchy and civil unrest. All Towns gain a Strength II in their town area's. Town protection is lowered and doors cannot be locked.
  • World Taxes: This policy enacts World Taxes upon each town in Loka. They pay a % Ratio based on their town protection to the Capital town's coffers.
  • Export: This Policy changes the Ratio of profit in the Market, while this policy is active all sales gain a % Ratio based on original sale price. In emeralds (EX: enderpearl for 2 dias = 10 emeralds, Ratio being for example 2.5 rounded up from 9.6 to 10 emeralds)
  • Import: This Policy Changes the ratio of profit in the Market, while this policy is active all sales loss a % Ration based on original sale price. (EX: enderpearl for 2dias= 1 dias (12 emeralds) and 4 emeralds with a -% 2.5 rounded up from 9.6 to 10 emeralds subtracted from the price)
  • Peace Treaty*: This Policy enacts an era of peace in Loka. while in Town protection there is no PVP.
  • Global Market* This allowed the Capital to Build the Spawn Market industry in their town borders.
  • Market Crash*: This Policy disables spawn Market use.
This was all i could think of At this momment. Will update as I find more.
 

andersong722

New Member
Unfortunately, people just circumvent this by replacing doors with blocks (usually dirt, cobble, etc). So while this is an interesting idea, everybody just uses other means to protect their things and this leads to ugly towns.

That said, though, we have some changes coming to Territories that everybody, especially Raiders are going to love :p
AWESOME
 
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