We've been taking a long hard look at Conquest of late and, well, trying to find a balance between poop. In our discussions, we've all basically agreed that the biggest problem with Territories is that the barrier of entry is too impossibly high. If you want to even remotely try to succeed in a territory fight and even have an attempt at unseating the incumbent, you have to assemble a big group of friends with the best armor in the game, only to perhaps run into one legendary pot pvper, have all of your squad die and then you've lost all that gear.
So we're announcing a fairly radical change to how we're going to handle Conquest Combat. In short, if you're participating in any Conqest battle (Territory fight or the new Ruins battle and so on), we will be setting keep inventory on. So long as you're in a defined zone (like, 150 blocks from the battle zone of an actual Inhibitor-based territory fight) or in the area encompassing these static controllable points, then if you die, you keep your stuff.
The amount of time and resources required to fight for most towns is simply staggering. To top it all off, it you spend most of your time and resources trying to prep for war, you could lose it in a half a minute. While, yes, that's part of Minecraft, our Conquest system is our own and we'd be lying if we didn't say that we really want more conflict. It's one thing to incentivize towns by making better looking policies, adding some extra cool Capital stuff, and the like; and that's part of the update. We can upgrade these policies and make being capital more exciting, but if you think you're gonna go to a fight and absolutely die and lose all your stuff, why would you ever do it? If you went to a fight with a month's worth of work on you and died in 30 seconds and lost it all, would you want to do it again?
As it is, I think we all agree Minecraft is way too easy, but new players don't understand all the specific mechanics of Loka that can really get you to full enchanted gear quickly. Much of Loka's content is about expanding the endgame of Minecraft. Since we're making our own endgame, then we shouldn't be too scared to change Minecraft to support it better. If we want more people experiencing and, more importantly, trying out our Conquest feature, they have to be something you can try without sacrificing all of your work when you don't even know the caliber of people you may fight.
This is a huge change, we understand, but we're gonna try it out and see how it goes. We feel this will give people the ability to try to make some movements in the territory world without the fear of absolute and total loss anytime you fight.
Go forth!
So we're announcing a fairly radical change to how we're going to handle Conquest Combat. In short, if you're participating in any Conqest battle (Territory fight or the new Ruins battle and so on), we will be setting keep inventory on. So long as you're in a defined zone (like, 150 blocks from the battle zone of an actual Inhibitor-based territory fight) or in the area encompassing these static controllable points, then if you die, you keep your stuff.
The amount of time and resources required to fight for most towns is simply staggering. To top it all off, it you spend most of your time and resources trying to prep for war, you could lose it in a half a minute. While, yes, that's part of Minecraft, our Conquest system is our own and we'd be lying if we didn't say that we really want more conflict. It's one thing to incentivize towns by making better looking policies, adding some extra cool Capital stuff, and the like; and that's part of the update. We can upgrade these policies and make being capital more exciting, but if you think you're gonna go to a fight and absolutely die and lose all your stuff, why would you ever do it? If you went to a fight with a month's worth of work on you and died in 30 seconds and lost it all, would you want to do it again?
As it is, I think we all agree Minecraft is way too easy, but new players don't understand all the specific mechanics of Loka that can really get you to full enchanted gear quickly. Much of Loka's content is about expanding the endgame of Minecraft. Since we're making our own endgame, then we shouldn't be too scared to change Minecraft to support it better. If we want more people experiencing and, more importantly, trying out our Conquest feature, they have to be something you can try without sacrificing all of your work when you don't even know the caliber of people you may fight.
This is a huge change, we understand, but we're gonna try it out and see how it goes. We feel this will give people the ability to try to make some movements in the territory world without the fear of absolute and total loss anytime you fight.
Go forth!