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Implemented Biome Specific Bountifuls(fights)

ArcherSquid

Well-Known Member
Muted
My idea is to have bountiful territories that are continent specific i.e spruce, dark oak on kalros however with a twist. Since resources are scarce on some continents my idea is to allow capitals/towns to place on bountiful territories on other continents. This fight will be only to get resources and not effect strength or make the defending town lose land. This fight will allow it so that anyone from anywhere can fight to either defend or help attack the bountiful (reins called on both sides automatically). To avoid there being many of these fights make it so that towns can only do this attack once a week.
 

Jammin_Mas

Well-Known Member
Slicer
This would just be another layer of complexity in the already convoluted rules of conquest. Resource scarcity is good. It fuels the in-game economy, adds something to consider when choosing a town's location and makes town builds take on the "character" of their biome in interesting ways.

There is no economy period, unless you call these proxy towns sending over supplies from there corresponding continents an economy, all the valuable mods will not be sold/traded. Take a look at the market if you think this would hurt the economy, the market is dead! Squidders Idea makes sense as its only one fight per week with reins meaning one town cant run up on another, and gives others the opportunity to get resources such as beetroot, rabbit hide, ect.
 

Cryptite

Elder
Staff member
Elder
I'm confused what the intent is for a change like this. Is it attempting to solve a problem or just be a fun way to have more Conquest fights? This sounds like something that could potentially waste a lot of resources compared to the value of bountiful nodes.
 

TheFreshLemon

Well-Known Member
Slicer
I'm confused what the intent is for a change like this. Is it attempting to solve a problem or just be a fun way to have more Conquest fights? This sounds like something that could potentially waste a lot of resources compared to the value of bountiful nodes.
I'd say it's both because it's a way to have fun at conquest and solve a problem since people don't share or trade these resources. Having the ability to fight for the bountiful resources cross continent would be fun and helpful since you wouldn't need to rely on those said people to trade the items, you could get it yourself. Archer also made it fair by only allowing it to be placed on once a week and it wouldn't affect strength. :D
 

ArcherSquid

Well-Known Member
Muted
I'm confused what the intent is for a change like this. Is it attempting to solve a problem or just be a fun way to have more Conquest fights? This sounds like something that could potentially waste a lot of resources compared to the value of bountiful nodes.
The whole point of this would be to get the resources that are scarce on continents. Using potions wouldn't be much of a problem if we get our hands on a valuable resource, this has been shown in many instances for example our side pushing for control of spruce wood in 2017. There are still some resources that are very difficult to acquire as some biomes have never really be inhabited/owned by many towns. That being said, I do think bountiful territories would need a buff/change to make these fights worthwhile as it wouldn't be very logical to waste many potions and then earn prismarine crystals afterwards. If these resources are worthwhile it could help add another fun dynamic to conquest which is quite frankly what it has lacked since the removal of beachheads. The amount of players that showed up to those fights are what made it fun, and it's a good opportunity to allow some smaller towns who are not able to do conquest on a larger scale have their say in how politics and resources are decided.
 

Jammin_Mas

Well-Known Member
Slicer
The whole point of this would be to get the resources that are scarce on continents. Using potions wouldn't be much of a problem if we get our hands on a valuable resource, this has been shown in many instances for example our side pushing for control of spruce wood in 2017. There are still some resources that are very difficult to acquire as some biomes have never really be inhabited/owned by many towns. That being said, I do think bountiful territories would need a buff/change to make these fights worthwhile as it wouldn't be very logical to waste many potions and then earn prismarine crystals afterwards. If these resources are worthwhile it could help add another fun dynamic to conquest which is quite frankly what it has lacked since the removal of beachheads. The amount of players that showed up to those fights are what made it fun, and it's a good opportunity to allow some smaller towns who are not able to do conquest on a larger scale have their say in how politics and resources are decided.

Perhaps a 2 hour discord ping, such as the Stormgarden has launched a bounty attack on Ascalon could be used aswell to encourage the playerbase to show up like back in the good ol days.
 

Magpieman

Old One
Staff member
Old One
How would said resources be distributed? With the number of towns potentially involved, I find it hard to believe that everyone can discuss it and come to an agreement on how to divide them if they win.

I would also be concerned that towns on the same continent may try to win trade to remove valuable bounties that could be at risk of being invaded. (I know it's against the rules to win trade, but they could establish deals with enemies on their continent which would make it much harder to detect than other forms of win trading)

It would have to be restricted who can do this, most likely capitals. Otherwise, it becomes far too confusing and complex.

I like the concept, just think the idea needs some work.

Some quick random ideas of mine. What if once a week a neutral territory on each continent become bountiful but with more resources than a normal bountiful territory. It could only be attacked by those from another continent. We could add extra spice and have 2 inhibs and make it a 3 way fight between all the continents. Could be everyone vs the defending continent but the defenders get unique extra powerful modules? Or do we make it so it's a purely capital thing, where towns choose the capital they want to fight for and only capital territories can be attacked?

p.s. The argument that the 'market is dead' is pretty poor. The resources have a lot of value, which is the point of the system. Just because people are not choosing to sell them for shards on the open market does not mean there is no market for those items. Restricted resources are often traded for other restricted resources and political influence plays a big part.
 

ArcherSquid

Well-Known Member
Muted
How would said resources be distributed? With the number of towns potentially involved, I find it hard to believe that everyone can discuss it and come to an agreement on how to divide them if they win.

I would also be concerned that towns on the same continent may try to win trade to remove valuable bounties that could be at risk of being invaded. (I know it's against the rules to win trade, but they could establish deals with enemies on their continent which would make it much harder to detect than other forms of win trading)

It would have to be restricted who can do this, most likely capitals. Otherwise, it becomes far too confusing and complex.

I like the concept, just think the idea needs some work.

Some quick random ideas of mine. What if once a week a neutral territory on each continent become bountiful but with more resources than a normal bountiful territory. It could only be attacked by those from another continent. We could add extra spice and have 2 inhibs and make it a 3 way fight between all the continents. Could be everyone vs the defending continent but the defenders get unique extra powerful modules? Or do we make it so it's a purely capital thing, where towns choose the capital they want to fight for and only capital territories can be attacked?

p.s. The argument that the 'market is dead' is pretty poor. The resources have a lot of value, which is the point of the system. Just because people are not choosing to sell them for shards on the open market does not mean there is no market for those items. Restricted resources are often traded for other restricted resources and political influence plays a big part.
I like the idea of the capital's being attacked because it's a way of being able to take control of affairs on other continents. The only way to do this currently is by making a proxy or allies.
 

SigmaFlash

Well-Known Member
Slicer
How would said resources be distributed? With the number of towns potentially involved, I find it hard to believe that everyone can discuss it and come to an agreement on how to divide them if they win.

I would also be concerned that towns on the same continent may try to win trade to remove valuable bounties that could be at risk of being invaded. (I know it's against the rules to win trade, but they could establish deals with enemies on their continent which would make it much harder to detect than other forms of win trading)

It would have to be restricted who can do this, most likely capitals. Otherwise, it becomes far too confusing and complex.

I like the concept, just think the idea needs some work.

Some quick random ideas of mine. What if once a week a neutral territory on each continent become bountiful but with more resources than a normal bountiful territory. It could only be attacked by those from another continent. We could add extra spice and have 2 inhibs and make it a 3 way fight between all the continents. Could be everyone vs the defending continent but the defenders get unique extra powerful modules? Or do we make it so it's a purely capital thing, where towns choose the capital they want to fight for and only capital territories can be attacked?

p.s. The argument that the 'market is dead' is pretty poor. The resources have a lot of value, which is the point of the system. Just because people are not choosing to sell them for shards on the open market does not mean there is no market for those items. Restricted resources are often traded for other restricted resources and political influence plays a big part.
Personally, anything that could spice up conquest seems fun because as of now there is one type of fight and that is the regular conquest fight but having another type of fight like a larger seems like a great idea if it could be balanced and fair
 
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