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Brainstorming ideas for Territories

FatPoulet

Active Member
Slicer
So we can all agree that in it's current state, Territories is pretty plain and simple. That just means it has a lot of potential and we can brainstorm a lot of good stuff to add to the current system (and load Crypt with a sh*t ton of work hehe) Let me start with this general idea:

Whenever you plant a generator down it should feel like it is an actual outpost for your town and that it gives you a more immediate advantage than just something at the end of the month. To make that happen there should be a variety of buildings that adds to the territory itself, not only the generator.

Few quick ideas:

Prospector's Hub - [Passive] All pickaxes have Fortune II/Efficiency II* when mining any ore within the gen's area.

Lumberjack's House - [Passive] All axes have Efficiency II when chopping wood.

Observation post - Whenever someone enters the territory gen's area you are warned.

Territorial Cloak - Using a feather will not tell if the territory is claimed and no warning when breaking blocks (they just don't drop).

Dock - [Passive] All fishing rods have Lure II/Luck of the sea II* + Boats have better acceleration and are slightly faster

Ender Suppressor - [Active, 30 minutes cooldown] Enemies will not teleport to their enderpearls.

Wall [?] - Place an unbreakable wall. (Limited and not gigantic)

Territorial Strengthener - [Passive] All blocks broken by enemies come back three times as fast

Necromancer Tower - [Active, 30 minute cooldown] All undead mobs become neutral to you.

*Togglable between the two

- I will be editing this post a lot -

So what do you guys think? Throw in stuff!
 
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FatPoulet

Active Member
Slicer
Like Ivette said, for a small town it really isnt beneficial that much to throw down a territory gen.
 
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Leasaur

Active Member
Slicer
Yes to Prospector's Hub, Lumberjack's House and Dock. Hell, we could tie this in with Town Leveling.
 

Psychedelic98

Member
Slicer
These ideas are good, but I think we should finish the things we have started (Industries, Capital perks, Season 4) before starting new stuff.
 
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