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Bridge usage in Raiding.

Kobeyador

Member
Slicer
In the officials rules upgrade posts this hass been added "1.15. No Bridge Entry Griefing."
To what extent does that lead to. Does that mean no tnt is to be used with bridges or are you banning all bridges from use to gain entry to other towns?
 

Zor95

Well-Known Member
Slicer
Thank you, Crypt, for answering that question.

I have another:

If a bridge stops short of all structures and is just used as a platform to jump from, does that still fall within the rule?
 

Cryptite

Elder
Staff member
Elder
Bridges as a whole are forbidden, regardless of what they're comprised of or have TnT, etc. The reason is that it is griefing whether it touches a structure or not. So to answer Zor's question, it's still illegal even if it doesn't penetrate any structures.

Mag and I came to the agreement that it violates: 1.13. Don't place inordinate amounts of blocks all over a build. as it fills a town with a large amount of blocks. Additionally it essentially lies within the same reasoning of forbidding Cannons in that it's extremely expensive to even try to defend against and it leaves the victim town with a large mess to clean up.
 

Kobeyador

Member
Slicer
That is where I am having trouble with this ruling. according to "1.13. Don't place inordinate amounts of blocks all over a build." it does not place blocks all over a build, it is a bridge in a single line in one location.
Cryptite said:
Additionally it essentially lies within the same reasoning of forbidding Cannons in that it's extremely expensive to even try to defend against and it leaves the victim town with a large mess to clean up.
This, in it self, is against the very nature of this server( in my opinion). Is this server not a pvp/raiding server? You should not have to worry about defending against raiding attempts? As far as leaving the victims town with a large mess to clean up. I can understand limiting the bridge main materials to dirt and snow blocks for easy clean up. Heck, the redstone blocks and pistons themselves would be well worth it just to shovel a few blocks down.

TL;DR
Summary- Bridges should only be limited not forbidden. Towns should have to worry about protecting themselves from possibilities of invasion attempts.

Suggestions-
A. Bridges are to be limited to snow/dirt blocks for the main structure for easy removal with a diamond shovel.

B. Only one bridge attempt per town is allowed against another town per (time limit here).

Final points:
A. Per Loka's About page at [ http://loka.minecraftarium.com/about ] "Steal Away! - Thievery, stealing, coersion, manipulation. These are all allowed and found on Loka. Keep your friends close and your enemies closer, life can be very hard....."
Cryptite said:
it's extremely expensive to even try to defend against.....
Life can be very hard? How can that be if you forbid everything that is expensive to defend against?

B. towns will become static and have no reason to build more defenses against other players because the 10 high wall they have is "good enough". Towns will start to ferment in there old design, hiding behind there walls. Towns shapes will never change without the necessity to adapt to survive. Some of the best designs come from necessity.
 

Cryptite

Elder
Staff member
Elder
Kobeyador said:
Is this server not a pvp/raiding server?
Not really, it's more of a PvP/Thievery server with limited raiding. If you want a raiding server (which to me means being able to destroy blocks to get to your destination), that's what factions servers seem to be all about.

Kobeyador said:
Life can be very hard? How can that be if you forbid everything that is expensive to defend against?
"Can be" does not mean "should be". The goal of the server isn't to create an atmosphere where protecting yourself from raiding requires weeks of focusing solely on defense. Yes, this server has thievery and raiding, but it is not the focus of the server.

Kobeyador said:
towns will become static and have no reason to build more defenses against other players because the 10 high wall they have is "good enough". Towns will start to ferment in there old design, hiding behind there walls. Towns shapes will never change without the necessity to adapt to survive. Some of the best designs come from necessity.
This is a very single-minded point of thought. Perhaps people don't want to be forced by others in the server to have to change the shape of their town/walls/etc. It's an odd viewpoint. I'd wager most towns would rather spend a short period of time building walls and spend more time perfecting the town's buildings, features, interior, farms, etc. You seem to be arguing that Loka towns are all about who has the best defenses, whereas some of the recent changes are to ensure that defenses are not the major focus of town development on the server.

If you ask me, bridges are worse than cannons. Perhaps a town can survive with a 15-20 block high wall with water or obsidian because (at least at the time) there was no way over the wall if built high enough. If you wanted to completely defend against a bridge entry, you would literally need obsidian from bedrock to sky in order to thwart that. What town in the world would want to do that?
 

Zor95

Well-Known Member
Slicer
With pearls enabled they're of limited use anyways. What happened to your idea of half strength pearls?
 

Kobeyador

Member
Slicer
By all means, I am not for large destruction of blocks for raiding, just of the minimalistic approach of entry. My biggest concern was the fact that this seemed to be forbidden for a weird ruling and that it was done mainly because it was over powered. I just wanted to state my opinion on the situation and appreciate you hearing my side out. I also did not mean to sound
Cryptite said:
...single-minded...
in my opinion on defenses and towns, but once I see a wall go up there seems to be no expansion or alterations.They just cram everything inside that designated space or go underground and have that one structure.... kinda like an ant hill.
 

Kobeyador

Member
Slicer
If that would be the case then bridges would definitely be obsolete if ender pearls could be used in non owned territory.
 

Psychedelic98

Member
Slicer
Half power pearls would be a step in the right direction. While once a source of excitement and adventure for many players, the raiding* aspect of Loka has been increasingly neglected in the last few months, often viewed as a "necessary evil". We once lived by the motto "Survive or be killed. Horde or hide and be poor. Defend or die."

When I joined, no one complained about having to set security for a town, many actually enjoyed doing it. It was a race between raiders and towns, several towns were able to stay ahead, and most of those who did not still survived for a good while.

It has been said that a lot of these changes have been done to help new players, but it really only protects the established players. New players have more to gain and less to lose, and anything protecting towns doesn't help new players until they've already become a part of the community and would likely stay regardless. As far as new towns it's been suggested numerous times that new towns are offered a protection from raiding that would last around 2 weeks.

*For the purposes of my writing raiding is an attempt to steal high value items, not necessarily causing destruction but not specifically excluded.
 
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