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No Plans to Implement Bring back 5 attacks

TheFreshLemon

Well-Known Member
Slicer
  • Starting this month (so effectively for May) Rivina winners will no longer go to Balak the following month.​
    • Instead, they will get a choice of mini policies/rewards to pick from

  • The strength swing for fights overall have been reduced.​
    • This should provide more of an incentive to gain a lead earlier in the month as there will be less extreme strength changes on the last few days of the month. This affects both Balak and Continents.

  • The maximum number of continent attacks per day has been reduced from 5 -> 3 and the maximum number of defends from 7 -> 5.​
    • We did not think it was realistic to expect a town to be in this many fights in one day. It almost equated to fighting for the entire duration of your vuln window.
I'll keep it short and sweet. ;)

1. Since the strength swing for fights overall has been reduced why reduce the amount of times you can attack? Reducing the number of attacks and reducing the amount of strength gained per fight isn't very balanced, so you would want to increase the amount of attacks or increase the strength gained if you want to balance it properly.


2. Rivinia attacks take up your attacks unlike Balak, so claiming one neutral anywhere (Rivinia/Continents) takes a 3rd of your attacks.

Thank you for your time in reading this post <3
 
3 voters
Just to note Rivina shouldn't come into the equation as all the Rivina rework ideas involve giving it its own separate pool of attacks like Balak.
 
Just to note Rivina shouldn't come into the equation as all the Rivina rework ideas involve giving it its own separate pool of attacks like Balak.
Hype thanks, still claiming a neutral takes 1/3 attacks assuming you only take one because you could take more.
 
It would increase the number of conquest fights per day, I don't see why it shouldn't be added back.
 
I liked 5 attacks a lot. It allowed for towns to get a lot of territory much faster than constantly waiting to get more territory, especially for towns in alliances where you have to balance which towns get attacks.
 
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