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Bubble Generators

The code for bubble generators is now on Loka. It only works in large towns, which are designated large by admins (and turned large by me).

Bubble generators let you carve out sub-regions of a protected town, where building is restricted to people with a designated rank, assigned by the town owner. The names of the ranks are totally up to the town owner.

To build a bubble generator, make a column bottom to top of obsidian, diamond block, and a redstone lamp. Place a switch on the diamond block, and turn it on. With it on, right click the diamond block with ender pearl to set it up. You'll need to give it a name, a protected area (more in a sec) and one or more ranks. Here's an example config and what it means:

name: knaves
area: -20,-15,30,20
members: knave, knight, wizard

This is a bubble gen within its parent town called knaves. It covers a square -20,-15 (x,z) to 30,20 from the center of the bubble generator. If for example the center was at 100,100, this would be 80,85 to 130,120. Only people with the ranks knave, knight, and wizard (and the large town owner) can build in it.

To give players in your town a rank, they must first be a town member, then you assign the the rank with the /rank command:

/rank generator-name player-name rank

Soon, typing just /rank tells you your rank. Typing /rank person lists all their ranks.
 
wow, sounds brilliant asy! I dont understand tho - if a town has a large gen does that automatically class it as a large town? or do you or another admin have to make it a large town?
 
adderman500 said:
wow, sounds brilliant asy! I dont understand tho - if a town has a large gen does that automatically class it as a large town? or do you or another admin have to make it a large town?

No, large gen == large town.
 
Err... The four boundaries of the bubble gen were co-ordinates, right? If so, it doesn't suit us in cathedral at all, unless we could make use of y co-ordinates as well.
 
Ah. Good point. Although it might not matter too much - no building goes on below the layers anyway, so even if a whole area above and below the cords was covered it really wouldn't matter. Perhaps the bubble gen only covers the y cord it stands on anyway?
 
I think the bubble generators would protect to infinite y, and the x and z of which are determined by the activator. If we could use y, we could limit the building on each layer, the protection field running through the underneath of the top layer and onto the other side of that layer, repeating that for each layer, and have higher ranks being able to access their layer and all others below it.
 
This is getting too cathedral specific...
Basically what we're saying is that if it could be possible to implement the y cord into the set of coordinates that would be brilliant. Im sure that would help other towns as well as cathedral.
 
I fear changing the y coord would make them too complicated, gens themselves protect infinite y coords so the bubble does also.
 
Magpieman said:
I fear changing the y coord would make them too complicated,
I struggle to see how just adding one more cord would make them much more complicated. I think if u could add in this it would be a million times more useful - you could protect vaults underground for example, without affecting the surface above.
 
Bubbles now specify the full x/y/z coords of each corner. The main reason I think this is useful (besides Cathedral) is so you can prevent your newbs from building ridiculously high, or mining below.
 
would it be an idea to have on the text that comes up when editing gen areas, the max and min y coords it can be set to. I doubt everyone knows the max height.
 
Magpieman said:
would it be an idea to have on the text that comes up when editing gen areas, the max and min y coords it can be set to. I doubt everyone knows the max height.
I think that'd be a very good idea, make things ever clearer for people.
 
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