Since i'm basically a solo play I tend to not grind nether, I've used the Rivina Buffs (industry buffs/nether loot) and its cool that double rolls works, however I have a few additions that would make getting a rivina tile and spending the conquest points more worthwhile. A rivina tile should be second-best to having balak buffs imo to balance out most things for other players.
Right now small towns dont play rivina (although they should) and it would be more fun if there was small towns fighting one another sometimes instead of large alliances duking it out all the time.
These a few suggestions are separate ideas I have about changes that could be made
Right now the only buffs most towns/alliances get is 3x home tile and double rolls and it would be cool to see some changes to the meta. This would also make conquest points more valuable instead of being somewhat unimportant.
Right now small towns dont play rivina (although they should) and it would be more fun if there was small towns fighting one another sometimes instead of large alliances duking it out all the time.
These a few suggestions are separate ideas I have about changes that could be made
- Add the 1 Ancient Ingot for Full Repair as a Rivina Buff, wouldn't know the price but this is a buff that would be a game changer for most players.
- Make 3x Home tile apply to Nether Loot Rivina Buffs
- Add the Resource Isle Buff, but for Shrines. This would make nether more profitable / increase pvp activity in the nether.
- Make Town Lockdown cheaper for alliance-less / newer towns.
- Make 3x Home Tile more Expensive if Buff 2 is considered.
Right now the only buffs most towns/alliances get is 3x home tile and double rolls and it would be cool to see some changes to the meta. This would also make conquest points more valuable instead of being somewhat unimportant.