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Suggestion Buffs to Rivina Buffs

Asynchronized

Well-Known Member
Sentry
Since i'm basically a solo play I tend to not grind nether, I've used the Rivina Buffs (industry buffs/nether loot) and its cool that double rolls works, however I have a few additions that would make getting a rivina tile and spending the conquest points more worthwhile. A rivina tile should be second-best to having balak buffs imo to balance out most things for other players.

Right now small towns dont play rivina (although they should) and it would be more fun if there was small towns fighting one another sometimes instead of large alliances duking it out all the time.

These a few suggestions are separate ideas I have about changes that could be made

  1. Add the 1 Ancient Ingot for Full Repair as a Rivina Buff, wouldn't know the price but this is a buff that would be a game changer for most players.
  2. Make 3x Home tile apply to Nether Loot Rivina Buffs
  3. Add the Resource Isle Buff, but for Shrines. This would make nether more profitable / increase pvp activity in the nether.
  4. Make Town Lockdown cheaper for alliance-less / newer towns.
  5. Make 3x Home Tile more Expensive if Buff 2 is considered.

Right now the only buffs most towns/alliances get is 3x home tile and double rolls and it would be cool to see some changes to the meta. This would also make conquest points more valuable instead of being somewhat unimportant.
 

FoxyBearGames

Well-Known Member
Guardian
Back when me and the other peeps on the LCR team suggested these we knew that they likely were going to be changed at some point, and I definitely like ideas #1 and #4. #2 and #5 are a lil bit shakier as them overlapping might be a bit confusing imo. I do like #3 but with the new shrine buff I don't think it's 100% needed and there's also some other methods of getting nether loot coming as Mag has stated in the past so yer.

Sidenote: I think it might be worth looking at the buffs and reassessing pricing and the output per price sometime. I know a few buffs (Like shulkers and glowstone, are almost never used due to them being pretty bad.

Also please make it so that you cannot purchase buffs that come in the form of capital policies or town perks. I reported this ages ago but still not in game...
 

Batoe

Member
I like the idea of resource island buff for shrines, I don’t agree with the rest of them tho.
 

Asynchronized

Well-Known Member
Sentry
Yea it was just a bunch of ideas I had about it so i just threw um in a list, #2 and #5 are kinda linked cause if 3x applies it would be overpowered to keep it that cheap.
 

Magpieman

Old One
Staff member
Old One
It appears there is a fundamental misunderstanding with how industries and their rolls work. When an industry cycle runs, every tile you own has an output (2 items per industry), this also includes your home tile, which at its base produces 10 items. The output of each tile is determined by the biome they are in and what resources are protected (the same goes for your town tile). Therefore, the 3x home tile buff, buffs the resources generated by your home tile only, not nether resources or anything generated by your territory tiles.

Also, double rolls should not work with Rivina buffs, this is a bug. Conquest points are designed not to scale like that and have a finite gain so small towns are able to gain equally to larger ones. Having multipliers work or the potential to gain infinite value (such as your ancient ingot buff suggestion) strictly benefits larger alliances more than small solo towns. Rivina is intended to put everyone on a more level playing field and have a greater influence in helping smaller towns.

I'm not against tweaking the numbers and costs of the buffs, but I don't think they are in a bad place atm. We have data on what buffs are chosen, so can use that to assist us with any changes.

Would obviously love for smaller towns to fight it out on Rivina, but I'm not convinced the reason they choose not to is that a few buffs are a little overpriced in their view. Some players just prefer to build rather than fight, and that's fine. I think going forward, when we have more new groups joining the server, communicating what Rivina is and how to fight there will assist in getting more towns to fight there. But at the end of the day some towns just prefer a more peaceful existence.
 

Asynchronized

Well-Known Member
Sentry
It appears there is a fundamental misunderstanding with how industries and their rolls work. When an industry cycle runs, every tile you own has an output (2 items per industry), this also includes your home tile, which at its base produces 10 items. The output of each tile is determined by the biome they are in and what resources are protected (the same goes for your town tile). Therefore, the 3x home tile buff, buffs the resources generated by your home tile only, not nether resources or anything generated by your territory tiles.

Also, double rolls should not work with Rivina buffs, this is a bug. Conquest points are designed not to scale like that and have a finite gain so small towns are able to gain equally to larger ones. Having multipliers work or the potential to gain infinite value (such as your ancient ingot buff suggestion) strictly benefits larger alliances more than small solo towns. Rivina is intended to put everyone on a more level playing field and have a greater influence in helping smaller towns.

I'm not against tweaking the numbers and costs of the buffs, but I don't think they are in a bad place atm. We have data on what buffs are chosen, so can use that to assist us with any changes.

Would obviously love for smaller towns to fight it out on Rivina, but I'm not convinced the reason they choose not to is that a few buffs are a little overpriced in their view. Some players just prefer to build rather than fight, and that's fine. I think going forward, when we have more new groups joining the server, communicating what Rivina is and how to fight there will assist in getting more towns to fight there. But at the end of the day some towns just prefer a more peaceful existence.
"Also, double rolls should not work with Rivina buffs, this is a bug." - please make it a feature it makes them worth buying in the first place.
 

Magpieman

Old One
Staff member
Old One
"Also, double rolls should not work with Rivina buffs, this is a bug." - please make it a feature it makes them worth buying in the first place.
As I say it benefits larger alliances who can earn more CP. We would much rather change the base quantity or CP cost of the resource buff.
 

Asynchronized

Well-Known Member
Sentry
As I say it benefits larger alliances who can earn more CP. We would much rather change the base quantity or CP cost of the resource buff.
yes that makes sense


i would say buff the cost a little and the amount of times you can purchase, then the yield would make more sense for smaller groups to save up for it.
 
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