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Suggestion /c list changes

GeekyKidGamer

Active Member
Make the design cleaner by organizing the tiles into sections based on the biome.
Make it so that you can change the Mods on a tgen remotely at any time, instead of just when they place on you.
Let you see your who alliance's land, but not be able to release it, only see their material needed to mod.
Make it so Cap Leader can release tiles based on what they choose, at the end of the month.
 

FoxyBearGames

Well-Known Member
Guardian
+1 also make it show when rivi tiles expire as well. also transferring land between alliance towns? Show locked territory as well. Show who owns each biome as well. A really nice idea would also be to see any ruins you have discovered in each territory (only for ones you've been to).
 

TheFreshLemon

Well-Known Member
Slicer
+1 also make it show when rivi tiles expire as well. also transferring land between alliance towns? Show locked territory as well. Show who owns each biome as well. A really nice idea would also be to see any ruins you have discovered in each territory (only for ones you've been to).
It's one week after you claim it. It tells you the hours after you beat the neutral as well.
Dynmap shows the biome I believe if not just count who has more land jajaja
 

TheFreshLemon

Well-Known Member
Slicer
Make the design cleaner by organizing the tiles into sections based on the biome.
Make it so that you can change the Mods on a tgen remotely at any time, instead of just when they place on you.
Let you see your who alliance's land, but not be able to release it, only see their material needed to mod.
Make it so Cap Leader can release tiles based on what they choose, at the end of the month.
You can Change it at anytime, you fly to the tgen and change the mod izi
Although can we be able to mod allies tgens? I don't see why not if I'm giving them the resource already
 
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