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While I do agree with not cancelling fights just because they are laggy, I personally believe that when something like a critical plugin failure was making the server unplayable during conquest should warrant a FULL reset. Or at least to the point where the issue began (which in this case was the very beginning).
During this fight I was able to write full blown paragraphs in chat while someone was critting me out and I only took 2 hearts of damage and virtually no KB whatsoever. I was also able to get back onto the andesite the rare times I took full KB and the charge was never canceled. When charges are impossible to be stopped, the defenders will win 100% of the time.
Also, while looking back at the wording I can see it was a misunderstanding of what was being said, the majority of our side stopped fighting with the understanding that the fight was going to be fully restarted because it was completely unplayable.
Most of the issues can be seen in this video here: (warning there is some profanity because, well, its conquest)
After the server restarted, our inhib had only 5 charges left and Covenant forces could suicide rush their charges because they knew they only needed a few and that dying wouldn't matter if they just got all of the few charges left. There is also the fact that since they logged on a second or two sooner and got to a beacon sooner, they warped sooner. So when fights are "restarted" I think there should be a few minutes of a grace period so people can also refix their inventories since the lag caused shulkers to be lost and pots to be thrown.
If fights like this are allowed to effect strength I am honestly extremely disappointed in the server. Every bit of strength matters when there is still the possibility of an upset to occur and every fight should be treated as if it decides capital when looking at critical errors in the server that may require a reset. Even the few people I've been able to talk to from Cov about the fight said "If it decided Cap then it should be canceled". People compared this fight to the Dong Dank capital fight earlier this year, but I was there. It was possible to stop charges, believe me. In this fight it was impossible to stop charges.
To organize for people who refuse to read all of my points and want a tl;dr I will list the changes I believe should be made below:
If anyone says this fight doesn't matter so it shouldn't be reset, think about how a new player would feel if that fight was allowed and it was their first conquest fight. Even seasons Lokan veterans, myself included, are extremely frustrated that it was allowed to continue the way it was.
Its early, I'm hungry, and my dog won't leave me alone so I apologize for any glaring grammar/structural issues present in this post.
While I do agree with not cancelling fights just because they are laggy, I personally believe that when something like a critical plugin failure was making the server unplayable during conquest should warrant a FULL reset. Or at least to the point where the issue began (which in this case was the very beginning).
During this fight I was able to write full blown paragraphs in chat while someone was critting me out and I only took 2 hearts of damage and virtually no KB whatsoever. I was also able to get back onto the andesite the rare times I took full KB and the charge was never canceled. When charges are impossible to be stopped, the defenders will win 100% of the time.
Also, while looking back at the wording I can see it was a misunderstanding of what was being said, the majority of our side stopped fighting with the understanding that the fight was going to be fully restarted because it was completely unplayable.
Most of the issues can be seen in this video here: (warning there is some profanity because, well, its conquest)
After the server restarted, our inhib had only 5 charges left and Covenant forces could suicide rush their charges because they knew they only needed a few and that dying wouldn't matter if they just got all of the few charges left. There is also the fact that since they logged on a second or two sooner and got to a beacon sooner, they warped sooner. So when fights are "restarted" I think there should be a few minutes of a grace period so people can also refix their inventories since the lag caused shulkers to be lost and pots to be thrown.
If fights like this are allowed to effect strength I am honestly extremely disappointed in the server. Every bit of strength matters when there is still the possibility of an upset to occur and every fight should be treated as if it decides capital when looking at critical errors in the server that may require a reset. Even the few people I've been able to talk to from Cov about the fight said "If it decided Cap then it should be canceled". People compared this fight to the Dong Dank capital fight earlier this year, but I was there. It was possible to stop charges, believe me. In this fight it was impossible to stop charges.
To organize for people who refuse to read all of my points and want a tl;dr I will list the changes I believe should be made below:
- Fights should be reset to the point of the critical failure if at all possible.
- A few minutes until the beacon can be activated for the final minute to warp should be added when the server restarts to fix the problem.
- The strength for said fight should be reset.
If anyone says this fight doesn't matter so it shouldn't be reset, think about how a new player would feel if that fight was allowed and it was their first conquest fight. Even seasons Lokan veterans, myself included, are extremely frustrated that it was allowed to continue the way it was.
Its early, I'm hungry, and my dog won't leave me alone so I apologize for any glaring grammar/structural issues present in this post.