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Suggestion Change the ore exchanger to accept iron/gold ore instead of ingots.

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Kobeyador

Member
Slicer
I recently read the post that iron golems and pigmen will no longer dropping ingots. I honestly own a small iron golem farm and i have a platform in the nether to kill pigmen, so I maybe biased in my opinion. However, Instead of removing iron ingots and gold ingots/nuggets from dropping from mobs, can we change the ore exchanger from accepting ingots that can be farmed to accept only gold/iron ore that has be mined. This change would allow towns to keep the farms intact without the fear of infinite emeralds being exchanged for gen fuel but the admins. This would also allow golem and pigmen farms to actually focus towns to use the iron and gold ingots to advance their town builds then feeding their gens.
Thanks for reading my opinion and pls leave yours below.
Edit: (Clarification) The removal of ingots from mob drops already has been decided because of concerns that ingot farms are nothing but gen feeders. My suggestion is to allow mobs to continue dropping ingots, however, have the Ore Exchanger only accept ores. This would allow ingots to be focused on advancing town builds and keeps our farms and mob drops intact.
 
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agorednocit

Active Member
Slicer
This change wont do anything to enhance gameplay. The only thing that this can do is neuter a part of the game that some people rely on to focus on building instead of mining constantly.
EDIT: I am talking about the change itself not this suggestion.
 
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Kobeyador

Member
Slicer
This change wont do anything to enhance gameplay. The only thing that this can do is neuter a part of the game that some people rely on to focus on building instead of mining constantly.
EDIT: I am talking about the change itself not this suggestion.
I am against mobs losing ingot drops and I actually would prefer it if the ore exchanger would remain the same while keeping the ingot farms. However, this suggestion is an attempt to compromise with admin concerns of infinite generator feeders. These concerns have been around sense around the time I was an Overseer(over a year and a half ago). They compromised to requests back then to keep the drops in, however, with the condition that players had to harvest them manually.
 

MasterAegon

Active Member
Slicer
As I have mentioned in the other post, gold and iron farms still affect inflation. An infinite source of iron and gold only devalues the ores. This impacts the entire server economy.

Their decision isn't ONLY based on people using the resources to feed gens. Farms like these make gold and iron no longer truly relevant ores of significance. They may as well be wheat if you can harvest them infinitely. This would also make anything crafted with iron and/or gold worthless; just another farmable item rather than something you have to work a little for.

I want my gold farm, badly, but I know it's not gonna happen. For the very reason that our economy, market, and commerce isn't just about emeralds and generators, these farms cause too much of an impact.
 

Kobeyador

Member
Slicer
I want my gold farm, badly, but I know it's not gonna happen.
Well ... you can either sit back and watch someone else fight for what you want.... or you can stop being certain that they will say no and help me convince them.
An infinite source of iron and gold only devalues the ores. This impacts the entire server economy.
Honestly, an infinite source or iron/gold ingot does not effect the value of iron and gold ores. They are 2 different items and can be treated as such. There is no way to turn iron/gold ingots back into ores, so even if you farmed an infinite number of iron ingots you can never have an iron ore unless you went and mined it. That would allow iron/gold ores to become a new source of currency without worrying about infinite ingots feeding gens.
 

FatPoulet

Active Member
Slicer
Do you think you're going to miss your 1928036918610734657189273518902356 double chests of iron and gold ingots in 60 years when they're going to be empty? (you know what I mean right?) I mean removing automated farms only impact those who could have make one to try and catch up to those already having basically infinite iron and gold already. I am not against this change, au contraire. I am happy to see such nonsense being taken away. I am always happy to see no-skill automated contraptions being nerfed.
 
Having iron/gold ore blocks being accepted at the ore exchanger instead of ingots would make feeding gens more difficult for starting towns. While it is in everyone's best interest to own an enchanted pick, new players will not have that luxury starting out. Plus the only advantage that comes with ore blocks are either for building purposes or saving them for a fortune III pick (which has no effect on the iron/gold ore). Unless you plan on providing every new player with a silk touch pick (which you love to do), it only inflates the standing of already well established towns.
 

Kobeyador

Member
Slicer
Having iron/gold ore blocks being accepted at the ore exchanger instead of ingots would make feeding gens more difficult for starting towns. While it is in everyone's best interest to own an enchanted pick, new players will not have that luxury starting out. Plus the only advantage that comes with ore blocks are either for building purposes or saving them for a fortune III pick (which has no effect on the iron/gold ore). Unless you plan on providing every new player with a silk touch pick (which you love to do), it only inflates the standing of already well established towns.
You miss read my suggestion. The only thing that I am suggesting to be changed for the ore exchanger is in reference to Iron and Gold.When you mine iron and gold ores they come out in ore form. There is no silktouch needed to obtain iron ore or gold ore. Infact the only way to get iron ingots and gold ingots is to cook the iron/gold ore or kill golems and pigmen. Changing the ore exchanger to accept these instead of the iron ingots and the gold ingots that can be farmed avoids issues of infinite emeralds. Diamond and lapis lazuli can't be farmed so there is no reason to required them in their pure ore form.
 
I did. God I need more coffee. Still if we went with ore blocks, we would have to change currency with how the market is currently setup for those how really on market for gen fuel. Plus, you still run into the issues of lag along the server with golem and pigmen farms when talking about drops. While you're making the case of farm drops not being used for the gen, it is still saving you from having to mine more ore for building and feeding the gen. You wouldn't really be solving the inflation issue.
 

MasterAegon

Active Member
Slicer
I don't know why this discussion is goin on in two threads, but there is no argument. The case is closed and there won't be a change unless Crypt and Mag decide it.
 

Kobeyador

Member
Slicer
I don't know why this discussion is goin on in two threads, but there is no argument. The case is closed and there won't be a change unless Crypt and Mag decide it.
You have obviously stated several times that you have no say in this matter. This is a post directed to the 2 people that can make the call. You are openly criticizing my posts, mocking me on the public forums, and trying to turn my suggestion into an argument. The only people who can say case close is mag and crypt, however you feel the need to speak in their place. Pls leave your opinion on the matter and move on.
You make me laugh.
You're argument that infinite sources of iron don't affect the value is comical.
No argument you make is going to change that infinite sources cause inflation and mass entities cause lag. If a middle ground is achieved, it'll be implemented.

End of case.
 
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