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Suggestion Changes to how vuln windows work

Woke

New Member
It's clear that certain vulns shouldn't be allowed and the whole idea of "avoiding conquest" shouldn't be viable strategy and reduces the quality of loka an immense amount.

In my opinion the earliest possible vuln window should be 8am - 4pm and the latest possible vuln should be 4pm - 12am. This is the best possible ruleset around vuln windows that would fit the MAJORITY of the server, its impossible to make everyone happy but this would cater for the majority of loka and remove the entire strategy of using your vuln to "avoid conquest" like we (southern legacy) are currently doing

This would mean that the every vulnerability midpoint that isn't 12-20 should be prevented to allow for this. it is weird and extremely anti-fun for alliances to simply play on these cancer vulns and carry such an advantage over the opposing ally, these months should be two allies being able to fight eachother for lead at actual reasonable times and not one ally completely avoiding fights and forcing the other ally to fight on absolute abysmal times where everyone will be at school and work. alliances will almost always be divided into majority EU vs majority NA and that makes it hard for a hypothetical EU alliance to ever beat a hypothetical NA alliance that has lead (or the reverse), Ofc its possible to win like the furioza month but it still makes it extremely boring and weird by forcing these months onto weekends and holidays and weekday fights being literally Impossible to win . This is not a new thing to this month and this has been how the last few months EX. Insurgency or Furioza have been as well, nearly same exact allies in both of these month except a different one gets lead, sits on cancer vuln and wins literally every fight. i think it is More than reasonable to say that night vulns are very toxic and the times cater to the defending ally too much.

an NA alliance going 5pm-1am with lead (SOUTHERN LEGACY) against an EU alliance (WOLF FORCE) will mean fights on vuln open will be midnight for the entirety of EU basically other than the UK or turkey. on the flip side of it and fights being on vuln close will be 8am for the entirety of europe.

an EU alliance going 5am-1pm with lead (FURIOZA) against an NA alliance (my January alliance) will mean fights on vuln open will be literally 2am-6am for basically all of america and on vuln close it'd be 10am-2pm.

This is not a new thing to this month and this has been how the last few months EX. Insurgency or Furioza have been as well, nearly same exact allies in both of these month except a different one gets lead, sits on an OP vuln and wins literally every fight.
 
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21 voters
+1 integrity at its finest. This is a man or woman that knows what's best for conquest and knows that his alliance is truly terrified of Wolf Force insurgents that they had to hide from war with a dire vuln. This is truly an impeccable performance from Woke, Cryptite respond to this post immediately!
 
+1 massive plus one
This suggestion was a long time coming, and i expected it to come from someone from our side and get roasted for „losing and crying” and im very glad that more people see whats happening

Avoiding conquest is terrible, and kills what makes loka so amazing - our diverse and international playerbase (the internationality was even mentioned in the SOTS!)
When two alliances are mainly from different timezones then the defending ally can completely prevent the other one from fighting with a cheesy vuln, where noone can really warp and bring recruits without sacrificing real life. Warping every day at any time is possible for someone whos career path is minecraft, but i dont think that this is the direction where loka should be heading - it should be accessible for everyone, from any country and timezone. This also goes along with the logic of making loka more approachable for new players, around 80% of my town informed me that they wont be able to play now with that vuln, which basically means they are quitting loka for the time being, because at least for now, fights are the thing that gets new people hooked and interested in the server.
 
+ 1 BILLION avoiding fights when ure up strenght or as soon as ure up str is such a weird and op move and should be removed no way for alliances to catch up when down 400 with stupid vulns
 
Do you think its fun to fight in 500 player fights where you cant crit or kill people
Smaller fights are more fun, i agree (also idk if u listened to sots but there was a talk about adding extra objectives on fights so that the local fight is a bit smaller)
But at the same time, 500 player war is more fun then no war
 
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