What's new
Loka Forums

Type /register while in-game to register for a forums account.

Rejected Concurrent Chunk Management Engine

512A0A7B-83ED-482D-B835-80A16D1CA166.png
Looking at the discord for this mod developer, their FAQ states this mod has no effect when using it on servers, unless it is installed server side(in which case you don’t even need it client side.) so if you would like to use it for single player I can approve it, and you wouldn’t have any negative effect from having it. But as stated by the mod developer, it would have no positive effect on your performance by being installed on your client.
 
View attachment 6412
Looking at the discord for this mod developer, their FAQ states this mod has no effect when using it on servers, unless it is installed server side(in which case you don’t even need it client side.) so if you would like to use it for single player I can approve it, and you wouldn’t have any negative effect from having it. But as stated by the mod developer, it would have no positive effect on your performance by being installed on your client.
makes me feel mad smart yo
 
Just to talk more about this mod. What hurts CPUs the most is chunk generation first, and then IO (loading/saving to disk). Neither of these happens in multiplayer (because this happens on the server), and on servers that run Paper (we do), chunk gen/IO is already multithreaded.

So that's ultimately why it doesn't do anything for multiplayer. The only hit will indeed by fps loss by loading chunks, and more important the things in chunks like entities, etc. There is very little to gain from without Mojang redoing how things are loaded as a whole.
 
Back
Top