Hey folks, during the most recent SOTS conquest mutators were discussed again as it is something we would like to start implementing for the March conquest cycle. The idea behind them is that there is a small chance that a conquest fight will have some additional rules to add some new dynamics to fights and change them up a bit. We want to stress that the majority of conquest fights will still be the classic format you know and love, but now and again these will show up to throw a spanner in the works. Here are a couple of examples of possible Mutators:
Edit: Also worth noting some of these could be unique to certain biomes only (or coastal?) if thematically appropriate.
- Mineman Charged: Players who die give charges not golems
- Robin Hood: Bows do double damage
- Chaos: Name Tags are hidden and armor color randomized
- Zerg Swarm: Everyone has 5 hearts max but warp times are 2 mins
- Great Wall of Conquest: Walls appear cutting the battlefield in half randomly during the fight
- The Floor is Lava: Large patches of lava/magma spawn across the battlezone doing large damage to anyone standing on it.
Edit: Also worth noting some of these could be unique to certain biomes only (or coastal?) if thematically appropriate.
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