I want to suggest two good conquest suggestion to improve conquest and add more strategy to lokamc.
Suggestion #1: Making attacking modules more unique.
To me, it makes no sense attackers are given dehabiliting aura or spectral when these are clearly defensive modules. Instead they should be given attacking modules such as a rallying charge, or module that can weaken the effect of existing tgen mods. This would also encourage the defense to use a variety of mods, since it can be very effective to counter the two lingering bleeds or spectral via inhib mods. Examples:
Spectral Resistant Capes- Still cancels invis, but returns the remaining effect once you leave the zone
Reinforced Bandages- Effects of lingering effects are reduced by 10%/15%/20% (Whatever)
Laser Jammers - Cause the laser to do delayed/less damage
Blast Resistance Armor- Cause the TNT to do less damage and knockback.
This are some examples of what could and I think should be.
Suggestion #2: Increasing Strafing Damage.
It takes 4 crits to kill a player with prot 4 with a sharp 5 sword assuming they aren't potting. It should take 5 hits to kill someone with normal full-timed clicks. This would most definitely spice up conquest arguably more than my other suggestion because this allows three major playstyles. Players who predominately crit, players who predominately strafe, and players who are a mixture of both styles. This would allow all playstyles to have a fair chance and make it so people aren't forced to crit to do damage, cause in this current system it is near impossible to deal meaningful damage and drop someone whilst strafing.
These are my two suggestions to improve conquest. Please leave your thoughts in the comments and give constructive criticism. Good day o7
Suggestion #1: Making attacking modules more unique.
To me, it makes no sense attackers are given dehabiliting aura or spectral when these are clearly defensive modules. Instead they should be given attacking modules such as a rallying charge, or module that can weaken the effect of existing tgen mods. This would also encourage the defense to use a variety of mods, since it can be very effective to counter the two lingering bleeds or spectral via inhib mods. Examples:
Spectral Resistant Capes- Still cancels invis, but returns the remaining effect once you leave the zone
Reinforced Bandages- Effects of lingering effects are reduced by 10%/15%/20% (Whatever)
Laser Jammers - Cause the laser to do delayed/less damage
Blast Resistance Armor- Cause the TNT to do less damage and knockback.
This are some examples of what could and I think should be.
Suggestion #2: Increasing Strafing Damage.
It takes 4 crits to kill a player with prot 4 with a sharp 5 sword assuming they aren't potting. It should take 5 hits to kill someone with normal full-timed clicks. This would most definitely spice up conquest arguably more than my other suggestion because this allows three major playstyles. Players who predominately crit, players who predominately strafe, and players who are a mixture of both styles. This would allow all playstyles to have a fair chance and make it so people aren't forced to crit to do damage, cause in this current system it is near impossible to deal meaningful damage and drop someone whilst strafing.
These are my two suggestions to improve conquest. Please leave your thoughts in the comments and give constructive criticism. Good day o7