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Suggestion Counter to Suicide in Conquest

FroggyFruit1357

Well-Known Member
As kaph said on a forum post earlier, before a warp, players will kill themselves or let an enemy get a kill on them so they can come back to Aladra to get replenished with pots. In my opinion, I think that it's stupid that it's a legitimate strategy and honestly a disadvantage to have people remaining before a warp because of them being low on pots. If most everyone dies on defense before a warp, the most the attacking team can do is get 1-3 charges off, one of which is replenished at warp. To combat this, I'm suggesting an industry/structure called the "Shulker Launcher" that in your town you place a few shulker boxes of pots, food, ancient ingots, etc up to a certain number (probably 4-6) increasing as your PVP skill increases as a town. On warp, however many people you have left at warp is the amount of shulker boxes that get sent through. Of course, I'm open to suggestions as always. Thanks for your input!
 

Skuhoo

Administrator
Staff member
Elder
This seems like a complicated solution to a non-issue. Why is it a problem if players die to repot? If it is a problem, how would "shulker launchers" stop players from suiciding to repot? Surely it'd still be the preferred method of resupplying since you can grab as many shulkers/supplies as you want if you're dead.

I'd maybe support a way for players to teleport back to their beacon from the inhib/tgen so they don't have to kill themselves to resupply.
 

Jammin_Mas

Well-Known Member
Slicer
I'd maybe support a way for players to teleport back to their beacon from the inhib/tgen so they don't have to kill themselves to resupply.

Either way this would probably be heavily abused as people will try to teleport out to save their epic ELDRITCHBOT KDA! Really dont see an issue with the current /kill people do to refill pots. Not a game breaking issue at all.
 
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