FroggyFruit1357
Well-Known Member
As kaph said on a forum post earlier, before a warp, players will kill themselves or let an enemy get a kill on them so they can come back to Aladra to get replenished with pots. In my opinion, I think that it's stupid that it's a legitimate strategy and honestly a disadvantage to have people remaining before a warp because of them being low on pots. If most everyone dies on defense before a warp, the most the attacking team can do is get 1-3 charges off, one of which is replenished at warp. To combat this, I'm suggesting an industry/structure called the "Shulker Launcher" that in your town you place a few shulker boxes of pots, food, ancient ingots, etc up to a certain number (probably 4-6) increasing as your PVP skill increases as a town. On warp, however many people you have left at warp is the amount of shulker boxes that get sent through. Of course, I'm open to suggestions as always. Thanks for your input!