You like the alliteration? Yes.
Coalitions were brought around to end a dry season of conquest on Loka, which to an extent it did. The problem was that continent capitals didn't want to fight on balak if they were just going to lose. There are three clear powers on loka, and the problem created by coalitions is that Balak turns into what is essentially a "2v1", creating an obvious unbalance on the Balak. This means balak is no longer about determining the strongest alliance on Loka, but is instead only proving what we already know. Two strong alliances will always beat one strong alliance.
Conquest is supposed to be pvp based, the town with the best pvpers and strategy wins. But now it's become a hopeless game of who can recruit the most people. I really don't believe this is in the spirit of Loka. New players pouring in at a rate the server can't support, the consistent player base and memorable faces are what makes loka feel like loka, and in the rush to recruit I believe the welcoming atmosphere of loka has been put at a detriment.
The fights are totally one sided, no matter how much effort we put into teaching new players how to play, no matter what strategies we put into place it's all useless when getting rundown by countless enemy forces. It doesn't matter how good at pvp you are, there's nothing you can do to combat it. It's really demoralizing to look on eldritch bot after every fight and seeing how outnumbered you were after every fight and just knowing there was no hope to begin with. New players - who would probably enjoy the server are being driven away by these one-sided fights, thinking it's the only thing loka has to offer. It's kind of upsetting knowing that loka isn't getting shown in it's best light, especially after experiencing how fun and great it can really be.
This would be an awful experience for any alliance, not just wolf force, and I can't see any combination as it is that wouldn't result in one alliance being singled out and totally outnumbered. This would be reasonable if one town was OVERWHELMINGLY more powerful than all the others, but that just isn't the case. There is no fourth alliance that the odd alliance out can coalesce with, since rivina winner doesn't move onto Balak.
In addition to this wolf force has it hard as is, as there are no active staff members on our side. We have noone to vouch for us, and this forum post will likely go overlooked as there is no staff with our best interest in mind, unlike what covenexa has right now.
The existence of coalitions also makes it impossible to just have a town with just your friends. Why do we have to recruit so many people we don't know just to have a chance? I would be less bothered if fights were closer, even if we lost. Because then we could have a good time and still have fun, but getting absolutely steam-rolled every time you try to do something is just genuinely not fun.
I'm not suggesting here that we totally get rid of coalitions, because then conquest would stop again. But a coalition shouldn't be as all-powerful as it is now. I think buffing the individual alliance so that they have a chance, or letting the rivina winner join a coalition so that the individual town has backup would be preferable. By the end of every fight we have, after our quick-drops have died, we're left with what is essentially a 5v60. That doesn't scream fair to me, I'm not gonna' lie.
Ultimately, Loka wasn't built for 100 player fights. It's laggy, the core is too small, and no town can easily support such a mass of new players. People shouldn't be able to stay charged for upwards of a minute when the server is too laggy (even if they have the buff for 30 seconds charged). Pot lag makes it next to impossible for most players not to quick-drop and there are so many complications with the bigger fights it just ends up frustrating. It's not fun. At the end of the day, we gain nothing real from winning, it doesn't mean anything. We're just here to have fun, and how it is now makes that impossible.
Coalitions were brought around to end a dry season of conquest on Loka, which to an extent it did. The problem was that continent capitals didn't want to fight on balak if they were just going to lose. There are three clear powers on loka, and the problem created by coalitions is that Balak turns into what is essentially a "2v1", creating an obvious unbalance on the Balak. This means balak is no longer about determining the strongest alliance on Loka, but is instead only proving what we already know. Two strong alliances will always beat one strong alliance.
Conquest is supposed to be pvp based, the town with the best pvpers and strategy wins. But now it's become a hopeless game of who can recruit the most people. I really don't believe this is in the spirit of Loka. New players pouring in at a rate the server can't support, the consistent player base and memorable faces are what makes loka feel like loka, and in the rush to recruit I believe the welcoming atmosphere of loka has been put at a detriment.
The fights are totally one sided, no matter how much effort we put into teaching new players how to play, no matter what strategies we put into place it's all useless when getting rundown by countless enemy forces. It doesn't matter how good at pvp you are, there's nothing you can do to combat it. It's really demoralizing to look on eldritch bot after every fight and seeing how outnumbered you were after every fight and just knowing there was no hope to begin with. New players - who would probably enjoy the server are being driven away by these one-sided fights, thinking it's the only thing loka has to offer. It's kind of upsetting knowing that loka isn't getting shown in it's best light, especially after experiencing how fun and great it can really be.
This would be an awful experience for any alliance, not just wolf force, and I can't see any combination as it is that wouldn't result in one alliance being singled out and totally outnumbered. This would be reasonable if one town was OVERWHELMINGLY more powerful than all the others, but that just isn't the case. There is no fourth alliance that the odd alliance out can coalesce with, since rivina winner doesn't move onto Balak.
In addition to this wolf force has it hard as is, as there are no active staff members on our side. We have noone to vouch for us, and this forum post will likely go overlooked as there is no staff with our best interest in mind, unlike what covenexa has right now.
The existence of coalitions also makes it impossible to just have a town with just your friends. Why do we have to recruit so many people we don't know just to have a chance? I would be less bothered if fights were closer, even if we lost. Because then we could have a good time and still have fun, but getting absolutely steam-rolled every time you try to do something is just genuinely not fun.
I'm not suggesting here that we totally get rid of coalitions, because then conquest would stop again. But a coalition shouldn't be as all-powerful as it is now. I think buffing the individual alliance so that they have a chance, or letting the rivina winner join a coalition so that the individual town has backup would be preferable. By the end of every fight we have, after our quick-drops have died, we're left with what is essentially a 5v60. That doesn't scream fair to me, I'm not gonna' lie.
Ultimately, Loka wasn't built for 100 player fights. It's laggy, the core is too small, and no town can easily support such a mass of new players. People shouldn't be able to stay charged for upwards of a minute when the server is too laggy (even if they have the buff for 30 seconds charged). Pot lag makes it next to impossible for most players not to quick-drop and there are so many complications with the bigger fights it just ends up frustrating. It's not fun. At the end of the day, we gain nothing real from winning, it doesn't mean anything. We're just here to have fun, and how it is now makes that impossible.