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Suggestion Deluxe Shulkers

Obstinance

Well-Known Member
Muted
The larger loka grows the bigger and more frequent fighting becomes. With that being said, not everyone quick drops and can only fill so many inventory slots with shulkers to repot. Most of the time the shulkers still won't be able to carry enough potions for an even fight that goes down to the last few minutes. This forces players to die when they wouldn't have just to get more pots or makes other players have to supply.

I thought maybe since Loka already has those bulky hopper things to make void storage then there could be some kinda expensive way to craft deluxe shulkers with an extra 8-12 slots or something like that
 

bat3415

Well-Known Member
Staff member
Elder
-1, seems like a solution to a non-problem. Have players bring you pots or the better managed inventory wins, I think fights among skilled pvpers last long enough as it is, and if someone manages their inventory/pot selection/use better than you, they should win the fight. Add to that the fact that it’d just be another mechanic that new players have to learn and it just seems unnecessary/confusing. <3
 

Obstinance

Well-Known Member
Muted
-1, seems like a solution to a non-problem. Have players bring you pots or the better managed inventory wins, I think fights among skilled pvpers last long enough as it is, and if someone manages their inventory/pot selection/use better than you, they should win the fight. Add to that the fact that it’d just be another mechanic that new players have to learn and it just seems unnecessary/confusing. <3
in a 60v60 team environment with 15minutes left everyone left in the fight before the last warp that engaged in pvp is short on pots. Big shulkers aren't really hard are to understand. You replied as if i was talking strictly about 1v1s, people get ganked and targeted and still survive but have no pots after they kite and end up using /kill
 

bat3415

Well-Known Member
Staff member
Elder
in a 60v60 team environment with 15minutes left everyone left in the fight before the last warp that engaged in pvp is short on pots. Big shulkers aren't really hard are to understand. You replied as if i was talking strictly about 1v1s, people get ganked and targeted and still survive but have no pots after they kite and end up using /kill
Meaning no offense, in a 60v60, there are players who will drop in less than 60 seconds, I was usually one of them. If you feel you will need to consume more than 3 or 4 shulkers of potations in one life, have some of those players mule you a few extra. I simply do not think that this is as much of an issue as you are making it out to be, and certainly not enough to warrant implementing a new game mechanic that becomes necessary for all to use, and creates issues with players discerning expanded from non-expanded shulkers in their inventory or placed/storages etc. If you get ganked and targeted and you survive with no pots, and your team is not warping for another 4-5 minutes, you SHOULD die.
 

Lampp_

Well-Known Member
imo the thing that makes the fight more fair is Good players or people going for charges can live forever so if you are good at potting you cant die which is the reason for the 33% damage increase
 

Zachary_N_Kaleno

Well-Known Member
Slicer
-1 I see no reason this should be added, if you're throwing pots more often than you'd like, then organize your inventory better, and learn to pvp better (or crystal). If a town has an advantage, they most likely earned that advantage we shouldn't be punishing them (unless its hacking) for having an advantage with longer more boring fights. Slugfests aren't fun to play or watch. And it also kind of takes away from the point of the fight. If the attackers are too busy fighting less defender because they have way, way more pots until the next round of people arrive, fights themselves will seem less advantageous, as they wouldn't be able to deal damage to the T-Gen/Inhib.

So in essence, this is a bad idea because of the limitations this puts onto gameplay, and onto the community.
 

LobsterLarry

Well-Known Member
I think it adds to the challenge of the game to maintain your inventory and helps bring strategy into the fight. Obviously you can’t just keep fighting. Use the time between warps to die and refill. Not so hard everyone does it.
 

A_uj

Active Member
Slicer
i carry 12 shulkers to most fights and still run out in pretty much every single one id appreciate this getting added so i dont have to fix my ass pot management
 
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