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No Plans to Implement despawn industry buildings when a town dies

If it hasn't been suggested before, despawning barns, dig sites, etc. when their town dies is a common sense measure to cut down on the huge number of defunct industry buildings littering the wilds. Abandoned industry buildings also often occupy prime spots in a town ruin where future setters would like to place new industries; clearing out these junk buildings would save settlers demo work and keep fewer barns, dungeons etc. from piling up in the tile.
 
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If it hasn't been suggested before, despawning barns, dig sites, etc. when their town dies is a common sense measure to cut down on the huge number of defunct industry buildings littering the wilds. Abandoned industry buildings also often occupy prime spots in a town ruin where future setters would like to place new industries; clearing out these junk buildings would save settlers demo work and keep fewer barns, dungeons etc. from piling up in the tile.

We've discussed this a bit before and is something we could probably do if, maybe, more then 75-80%+ of the blocks were unchanged, but lots of people do edit their industry buildings so we couldn't do this carte blanche.
 
I like seeing them anyways in the ruins, it adds flavour and shows what the town process was like. It only gets semi-annoying when you settle on ruins.

Edit - Also now that I think about it, some towns are built around their industries, some ruins just wouldn't fit. And you could argue that they're ruins they're irrelevant but I personally enjoy seeing them when wandering around.
 
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