Garronus4
New Member
Hi all,
I haven't been around long on this server, but I've logged a significant time investment due to the unique geopolitical challenge of Loka. I hope my proposal provokes some discussion at the limitations of the current township system.
Currently, settlements are limited to only town members building on owned territories. This inhibits adversaries from griefing or gaining a territorial advantage on enemy soil and ensures no nefarious, secret tunneling. Yet for all of this safeguard's good qualities, it falls short of what I believe Loka could be. Currently, this policy detrimentally affects productivity if a town no longer accumulates active members, and eliminates a labor bartering system from taking hold in Loka. My proposal is to implement a dual citizenship for allied states.
1. A dual citizenship would account for a citizen both towns. The current implementation doesn't allow for allied states to place blocks on allied territories, making a full-fledged alliance or large, multi-faceted builds impossible. Additionally, this would allow towns with only one or two active members to keep hold of their town, perhaps at the decay of influence on outlying territories.
2. If two formerly allied states' relationship decays from allied to friendly, the dual citizens would be required to pick a city for singular citizenship. My implementation suggests a click-prompt similar to the existing tutorial and menus, but I'm admittedly ignorant to the plugin use on the server at large. **An issue brought to light by @turtlemaster01:
3. To limit rampant territorial expansion by members of the same alliance, a dual citizen would be limited to two citizenships. I believe this would eliminate the threat of daisy-chained alliances due to a small player pool.
4. A player may only have two citizenships. If a player wishes to change their affiliation, there should be a time bar of 12 hours to avoid large alliances from immediately smashing smaller alliances or city states.
There are obvious revisions to be made, but any feedback would be appreciated!
Thanks for your consideration,
Garronus4
I haven't been around long on this server, but I've logged a significant time investment due to the unique geopolitical challenge of Loka. I hope my proposal provokes some discussion at the limitations of the current township system.
Currently, settlements are limited to only town members building on owned territories. This inhibits adversaries from griefing or gaining a territorial advantage on enemy soil and ensures no nefarious, secret tunneling. Yet for all of this safeguard's good qualities, it falls short of what I believe Loka could be. Currently, this policy detrimentally affects productivity if a town no longer accumulates active members, and eliminates a labor bartering system from taking hold in Loka. My proposal is to implement a dual citizenship for allied states.
1. A dual citizenship would account for a citizen both towns. The current implementation doesn't allow for allied states to place blocks on allied territories, making a full-fledged alliance or large, multi-faceted builds impossible. Additionally, this would allow towns with only one or two active members to keep hold of their town, perhaps at the decay of influence on outlying territories.
2. If two formerly allied states' relationship decays from allied to friendly, the dual citizens would be required to pick a city for singular citizenship. My implementation suggests a click-prompt similar to the existing tutorial and menus, but I'm admittedly ignorant to the plugin use on the server at large. **An issue brought to light by @turtlemaster01:
Solution: "Issue the click prompt mentioned, and issue an automatic deferral to the first town the player was a member of in lieu of decision."The only Issue I see is with conquest bugs that could be presented because of some bork in coding.
3. To limit rampant territorial expansion by members of the same alliance, a dual citizen would be limited to two citizenships. I believe this would eliminate the threat of daisy-chained alliances due to a small player pool.
4. A player may only have two citizenships. If a player wishes to change their affiliation, there should be a time bar of 12 hours to avoid large alliances from immediately smashing smaller alliances or city states.
There are obvious revisions to be made, but any feedback would be appreciated!
Thanks for your consideration,
Garronus4
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