In general, I feel that Loka has a wonderful mix of elements from Minecraft as a whole. The aspect on which this suggestion is based is regarding PvE, which is a spot I feel Loka could do better in. There is absolutely some great PvE aspects already in Loka, but here's my thoughts on how it could be expanded upon. Please note that this idea, while quite a massive change for Loka, is intended to be an open discussion of ideas and concerns; I am not saying this is exactly how the feature - if implemented - should be like.
Consider the Dreadfort. When I got there, I was shocked how hard it was. The Nether has never really been a big threat to long-term Minecraft players, so the fact the the Dreadfort, even with a god set, is difficult (granted, I suck at combat), is interesting. It got me thinking about the concept of a Dungeon, or maybe a Tower of sorts, which are common in lots of RPG games. You go in, you grind mobs, maybe try to climb as high as you can, and you get a tier-based reward at the end.
Now, on Loka, implementing a system like this would be hard, but has a lot of potential. It gives PvE players something to do every so often that's a big challenge. If available to whole Towns, it adds elements of teamwork and reaching goals. I don't know exactly how the fighting mechanics would work out, but I can see it being sort of similar to Dreadfort, with perhaps the "final floor" being a boss mob. Rewards could be, as I mentioned earlier, tiered. They could range from regular Minecraft items to shards, to the other custom items found while mining, to entirely new items.
The main reason for this feature would be improving the PvE elements, as stated before. It would add an interesting new side to Loka, and I see room for lots of room for expansion with this, from Town competitions to leaderboards and monthly prizes... but what do you think? Could Loka use more PvE content like this? Is the Dungeon concept too far from Loka's style? Do you have any suggestions?
Like I said, very very basic and crude idea, but with some work, I think it could be something really cool!
Consider the Dreadfort. When I got there, I was shocked how hard it was. The Nether has never really been a big threat to long-term Minecraft players, so the fact the the Dreadfort, even with a god set, is difficult (granted, I suck at combat), is interesting. It got me thinking about the concept of a Dungeon, or maybe a Tower of sorts, which are common in lots of RPG games. You go in, you grind mobs, maybe try to climb as high as you can, and you get a tier-based reward at the end.
Now, on Loka, implementing a system like this would be hard, but has a lot of potential. It gives PvE players something to do every so often that's a big challenge. If available to whole Towns, it adds elements of teamwork and reaching goals. I don't know exactly how the fighting mechanics would work out, but I can see it being sort of similar to Dreadfort, with perhaps the "final floor" being a boss mob. Rewards could be, as I mentioned earlier, tiered. They could range from regular Minecraft items to shards, to the other custom items found while mining, to entirely new items.
The main reason for this feature would be improving the PvE elements, as stated before. It would add an interesting new side to Loka, and I see room for lots of room for expansion with this, from Town competitions to leaderboards and monthly prizes... but what do you think? Could Loka use more PvE content like this? Is the Dungeon concept too far from Loka's style? Do you have any suggestions?
Like I said, very very basic and crude idea, but with some work, I think it could be something really cool!