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Suggestion Ending Spawn Camping

ReformedPheonix

Member
Slicer
I suggest to allow towns to have portals that lead to the end and nether(and possibly continent ports but preferrably for end and nether.) This could be a town level perk. There is a pretty annoying problem where players are camping out the spawn, making sure that they can gank others (usually their enemies) when they are trying to gather resources. This prevents people from getting resources out of fear of getting constantly ganked whilst trying to grind. Wild ganks should be more coincidence than waiting at spawn for hours until you see someone going somewhere. The only way to go is to pray they didn't see you or go invis, and it can be pretty easy to spot particles sitting on a ship to one of the resources isles. Just a suggestion to end a stupid problem.
 

Magpieman

Old One
Staff member
Old One
This is a cool suggestion for when we flesh out town progression in the near ish future. We want to add things like this for towns to strive towards past max town level of 25.

However, that doesn't solve the problem in the short term. A big issue is the lack of different ways to gather certain resources. This is something we're taking a look at addressing. Long term future PvE content will help a lot with this. Short term we could look at using daily quests as a way to obtain some resources, NPC's that sell rare resources (like Kairin selling pearls), or have multiple areas spawn some of the rarer mobs.

A final thought is a feature we have always wanted to add but will take a bunch of time to implement, which is washing up on other continents. The idea is if you sail into the turbulent seas you will find yourself on one of the coasts of the continent found in that area. Not sure when we would be able to find time to implement something like this but it would certainly add more ways of getting to and from the nether.
 

ReformedPheonix

Member
Slicer
This is a cool suggestion for when we flesh out town progression in the near ish future. We want to add things like this for towns to strive towards past max town level of 25.

However, that doesn't solve the problem in the short term. A big issue is the lack of different ways to gather certain resources. This is something we're taking a look at addressing. Long term future PvE content will help a lot with this. Short term we could look at using daily quests as a way to obtain some resources, NPC's that sell rare resources (like Kairin selling pearls), or have multiple areas spawn some of the rarer mobs.

A final thought is a feature we have always wanted to add but will take a bunch of time to implement, which is washing up on other continents. The idea is if you sail into the turbulent seas you will find yourself on one of the coasts of the continent found in that area. Not sure when we would be able to find time to implement something like this but it would certainly add more ways of getting to and from the nether.

I was actually thinking this should be a lower level town perk because getting resources is espically important since it can be used to level up your town. Maybe certain regions on each continent can spawn nether and end mobs. Or another industry that produces nether resources?
 
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