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Farm Culling


Staff member
In order to address lag issues when there are lots of players on, I'm re-enabling some stuff that will cull the amount of entities you can have in farms. At present, you should try to limit your passive mobs, etc to a number less than 100 in a chunk. If it is higher than that, mobs will be automatically removed. If you should next look at your farms and discover them to have been downsized, this is why.