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Consider Implementing Farming

koi0001

Well-Known Member
Guardian
Hey gang! This suggestion is simply to reintroduce farming as an actual resource which could be considered useful to end game players or even conquest orientated players.

Farming is a weird issue on Loka. Food instantly becomes something that towns have an endless amount of even with little to no structure. With the ability to use barns for food and other items why even create wheat, potato or beatroot farms?

In resource isles when mining iron it has a small chance to drop a basic shard which can be used in unique crafting recipes. This is a useful mechanic. This mechanic could be introduced to other segments of the game.

What I'm suggesting would encourage players to continue farming in the pursuit of obtaining unique items. As it stands farming is a considerable segment of Minecraft which Loka barely touched. The unique items could be rare or common and needed in considerable masses. They could even be unique to a certain type of crop.

I appreciate some the playerbase might be bored to death with these QOL suggestions but they're worth discussion.
 
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ACwavelength

Active Member
Slicer
What I'm suggesting would encourage players to continue farming in the pursuit of obtaining unique items.
What about tool levelling? There could be rewards and competitions/titles based around who has the highest level tools.
I'm not saying there should be a stat tracking for hoes, only something similar to ''x foe slain'' on weapons.
 

ACwavelength

Active Member
Slicer
I feel that's a lil off topic and could just be player ran
Really? I was thinking of a way to reward and track farming progress, and what does more than getting the rank ''farmer'' or getting some orbs? It also makes certain items valuable - a motive to raid and trade.
 
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