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First Impressions/Thoughts

Zor95

Well-Known Member
Slicer
So I just finished discovering every biome we currently have (no pics no proof) and thought I'd give my thoughts on the new world and the role-playing event. Some of them have already been expressed and addressed by Cryptite and other admins but I will voice them again just to have them written down.

First of all here are some screenshots of a few of the biomes:



Secondly, my thoughts on the role-playing event. The first part of the event that began on September 12th was very well done. It was unique, had good sound effects, and I enjoyed the battle with Preksak. Honestly I think I'd rather have been Preksak for that fight because charging up your sword and blasting everyone within a 10 block radius into the sky looked way too fun. My only complaint is that when the event first began we thought we were being referred to the Rift when we were actually supposed to be going to the Ice Rift. Other than that 10/10 would RP again.

The second half of the RP that happened this past Saturday wasn't quite so smooth. It began with the appearance of Preksak who slew a number of us at spawn causing us to lose our armor. This wouldn't have been a problem if we weren't going to later repeat the battle that happened a week earlier, but because we did the battle was much more difficult and time consuming. I think if inventory loss had been turned off before Preksak began killing the event would've progressed at a much better pace. Unless the intention was for this battle to take longer? But if that's the case I would try to keep future events around 30 minutes long or less. People get bored and lose focus after that.

Obviously the fact that we could destroy the spawn tower was an issue. I wouldn't necessarily prevent that from happening again as it does add some interaction with the environment but the use of bedrock would be wise.

Overall I think the event was well done, especially so considering the time constraints and pressure the staff was under at the time. For volunteers you all do a whole lot of work.

Next up is Aladra, the spawn town. The tutorial is very basic and I'm on the fence about this but I think that's actually good. Most people want to jump right into a server and not be forced through a tutorial of some kind. On the other hand though, I'm sure our old Slicer course did weed out a lot of people that would be too easily discouraged by our server environment and would either cause trouble or quit almost immediately. I guess we'll just have to see how it works out.

The quest system is a cool concept but its current implementation is frustrating to those using it for the first time. There needs to be some sort of progression in place so you can't start quests out of order and any broken quests or quests that cannot be completed at the moment should be disabled. I've lost count of the number of players spamming chat with questions about Tasp's sister. I also noticed a number of typos and the names of the quests should probably be reevaluated. I'm aware that a quest log and quest indicators are a priority which will help, but a lot needs to be done to make this content which will be many player's first impression of the server up to par.

On a related note, what the heck are Loti and Akusar for?

My favorite new feature is the ships. They are well constructed aesthetically and are engaging to the players. It feels like you are actually setting sail to a new land. They and the continents create a very unique environment that I've yet to see on a server. Each continent is its own world which provides the foundation for the towns on each continent to create their own community with their own rules. And yet, everyone is still connected which is essential. With the increased difficulty and rarity of resources we have to work together to live and build. No one, not even a lone wolf like myself, can get by alone anymore.

10/10 would sail again.

As for the continents themselves, I enjoyed seeing all of the biomes. I heard a lot of complaints from people seeing only jungles and plains but if you take the time to explore the world you will find some very, very cool places. For the most part transitions between biomes were done well. There is one transition in particular that could use some work, but I will have to find it again as I forget where it is. I do wish there were more bodies of water within the continents and I think tall grass could've been used more frequently as some of the biomes seem just a little too bare. My biggest complaint is actually more of a pet peeve and that is the placement of a particular cluster of rocks I designed for the map. This cluster has a few vines hanging off of it, but has been placed in almost every single biome including snowy ones. C'mon Crypt. You couldn't have made a copy without vines?

One area that could be improved significantly is the nether. It needs more trees, I think, but of a different variety than the one we currently have. If you're open to adding more perhaps it can be opened back up to the community and we can try our hand at creating some. It's also weird having a blue sky above our heads. Can that be changed at all? Lastly, relative to the other continents it is extremely easy to gather resources in the nether. Of all the biomes I feel like the nether should be the hardest to survive. The two ideas I have currently is a damage over time effect similar to the Rift and/or a blindness effect caused by the smoke that I'm sure is everywhere in such a hellish environment. It'd make travel more dangerous and it'd be more difficult to see other players around you. Also, the use of water needs to be fixed.

Overall I think this new world has been very well crafted and I am eager to see what else you guys come up with in the form of biomes, quests, and other features. When most of the bugs have been squashed and a few things patched up I think there is potential for this to be a very successful server.

Thanks to all of those involved in the making of this world and if you'd like my/our thoughts on anything else just ask away.
 
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Cryptite

Elder
Staff member
Elder
Thanks for the review Zor! I'll address some of your points:
The second half of the RP that happened this past Saturday wasn't quite so smooth

We learned an awful lot, again, about doing RP Events. RP Events, as you can almost certainly tell, are usually last priority. That said, yeah, there were some oopsies and some bugs that happened and a lot of things that we learned. Primarily, condense the action down, and get everything a bit more automated. There's a lot of slow coordination that goes on (ok, you do this, now, type that, ok, do this over here, etc). Having the server work for us on the event and letting us do a lot less manual command-input would really help the event go faster and behave better. Also, properly fixing mute and ensuring that people die at the right times in the right way is a big part of what makes or breaks an RP event.

That said, glad you overall liked it! The first event in the rift certainly went way smoother.

The tutorial is very basic and I'm on the fence about this but I think that's actually good

It still needs some polish and will be polished to better server the new people. Fortunately, most of the people coming over are already knowledgeable about Loka, so them 'skipping bits' was less important.

The quest system is a cool concept but its current implementation is frustrating to those using it for the first time

It's our first wrangle of what is both an extremely powerful and also extremely complex system. Rest assured we're reviewing the intro quests, smoothing it out, and learning from it before we start adding quests throughout the world.

C'mon Crypt. You couldn't have made a copy without vines

The sheer size of the world made it difficult to really get down and focused in a small area without having had to put off the new world for another month. Overall I think and agree that the world is great and went well and there are certainly more than a few places that i'm not overly fond of. For one, yeah, we need like 30 different types of boulders in the future :p

I liken our progress to that of WoW's frequently. If you compare even their first iteration of Azeroth against their first expansion pack, you see how things develop. With out next release of content, it'll be smaller (won't be 3 8x8k continents) and thus can receive a lot more attention and love. I already look forward to crafting the next island/continent/thing for Loka.

the nether
The great thing about the Nether is that because it regenerates, we can absolutely and most assuredly will update it and/or replace it with something more treacherous. That said, we felt we should have the Nether ready, so we got one in, but we'll make it betterer.

Again I'd like to thank everybody that helped with the new world. Its launch was rocky of course, but already after a couple days of being out, it's looking and feeling pretty great.

Cheers!
 

Zor95

Well-Known Member
Slicer
Oh, I did forget to mention the Loka sound pack. So far it's been great. It definitely adds something that vanilla is missing and I don't think I will play without it from now. I had originally wanted to settle in the north but after traveling across all of the ice plains and mountains listening to howling wind I decided it was far too cold and lonely and headed west instead. My only suggestion is to add sounds for caves as it's kind of strange hearing birds and crickets at bedrock.
 

Cryptite

Elder
Staff member
Elder
Oh, I did forget to mention the Loka sound pack. So far it's been great. It definitely adds something that vanilla is missing and I don't think I will play without it from now. I had originally wanted to settle in the north but after traveling across all of the ice plains and mountains listening to howling wind I decided it was far too cold and lonely and headed west instead. My only suggestion is to add sounds for caves as it's kind of strange hearing birds and crickets at bedrock.

In time we'll have sounds for all zones and some variety on altitude. We were also mulling over sound files that change/develop as your town matures and gets bigger.
 

Artagan

Active Member
Slicer
In time we'll have sounds for all zones and some variety on altitude. We were also mulling over sound files that change/develop as your town matures and gets bigger.

Yes please. Town/city noises would be awesome, especially if we had some measure of control over them.
 

Leasaur

Active Member
Slicer
Town/city noises would be awesome, especially if we had some measure of control over them
Make different city noises depending on town level?
Maybe level could even unlock new sounds to be played in your town
 
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