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Friendly Reminders for 1.8... [see new posts]

Zor95

Well-Known Member
Slicer
Complete list of changes: http://minecraft.gamepedia.com/1.8

The changes listed below are features and observations made from the recent 1.8 snapshots. Anything can be changed, and probably will. I will only list features that are of some relevance to Loka and survival players.

Mobs

Villagers


Villagers.gif

  • Villagers are now divided into classes and subclasses
  • EX: A smith who is a tool maker and a smith who is a weapon maker
  • Trading gives a small amount of experience
  • Villagers begin with more than one trade
  • Any existing trade can be used to unlock trades that have already been used up
  • Villagers are not able to breed unless traded with or fed. Giving birth renders both parents unable to breed until traded with or fed again.
  • Villagers that are able to breed give double experience per trade.
  • Villagers and their trades that exist before 1.8 will not be affected.
  • If a Villager is struck by lightning it will turn into a Witch.
  • Villagers can harvest and replant wheat, potatoes, and carrots
  • Villagers will craft wheat into bread and give it to other villagers
  • Villagers have an inventory system to hold seeds to plant and food to craft or consume
  • If you're curious, the green Villager is still not used. Forever Alone.

Endermite

  • Added Endermites
  • Has a 15% chance to spawn every time an enderman teleports (decreases every time one spawns)
  • Has a 5% chance to spawn every time a pearl is thrown
  • Does twice as much damage as a silverfish
  • Drops nothing. Even XP
  • Really annoying for towns with the infinite pearl perk



Guardians

150px-Hmobeye.png

  • Added Guardians
  • Spawns in and around water dungeons
  • Is hostile towards players and squids
  • Will attack players in boats
  • Shoots lasers from its eyes which cannot be avoided, but can be stopped by a block
  • Sometimes extends spikes which act as Thorn armor
  • Swims away if you get too close to it
  • Has a boss variant titled "Elder Guardian" which has three spawns deep inside water dungeons
  • They drop fish, prismarine shards and crystals, and Elders drops sponges
  • Elder Guardians do respawn after killing them
  • Will not suffocate when removed from the water, but will attempt to flop back to the ocean
Miscellaneous
  • Slimes and Magma Cubes now swim and can change directions
  • Slimes now despawn when no player is within 32 blocks
  • Endermen now use pathfinding to more efficiently hunt you down and eat you
  • Spiders and Cave Spiders no longer see you and follow you through walls/floors
  • Blazes will attempt to shoot players hiding behind walls

Blocks

Slime Block


Slime_Block.png

  • Slime Blocks added.
  • Crafted with 9 slime balls and can be uncrafted.
  • Falling on the slime block will cause any player or mob to bounce back at 60% of the height in which they fell.
  • You cannot take fall damage while on the slime block.
  • Walking on slime blocks is slower than walking on soul sand.
  • Though mine carts and boats do not bounce if they land on a slime block, you still do not take fall damage when riding in them.
  • Slime Blocks are transparent, but are solid enough to place redstone, torches, and rails as well as allow mobs to spawn on them.
  • When placed against sticky pistons, slime blocks will move any blocks touching them (up to a certain limit)
  • When moved by a piston will launch any entity touching it

Stone Bricks


Chiseled_Stone_Brick.png

  • Recipes added for Mossy Stone Bricks and Chiseled Stone Bricks.
  • To craft a Mossy Stone Brick combine one Stone Brick with one vine.
  • To craft a Chiseled Brick combine two Stone Brick Slabs.

Diorite


Diorite.png
Polished_Diorite.png

  • Added Diorite, a variation of stone.
  • Can be found naturally rendered in the world or crafted.
  • Crafted with 2 Cobblestone and 2 Nether Quartz (item, not block).
  • Can be crafted into Polished Diorite with 4 Diorite blocks.

Andesite


Andesite.png
Polished_Andesite.png

  • Added Andesite, a variation of stone.
  • Can be found naturally rendered in the world or crafted.
  • Crafted with 1 Diorite and 1 Cobblestone .
  • Can be crafted into Polished Andesite with 4 Andesite blocks.

Granite


Granite_Block.png
Polished_Granite.png

  • Added Granite, a variation of stone.
  • Can be found naturally rendered in the world or crafted.
  • Crafted with 1 Andesite and 1 Nether Quartz (item, not block).
  • Can be crafted into Polished Granite with 4 Granite blocks.
Prismarine

  • Added Prismarine
  • Crafted with four prismarine shards
  • Spawns naturally in ocean monuments
  • Slowly changes color

Prismarine Bricks

  • Added Prismarine Bricks
  • Crafted with nine prismarine shards
  • Spawns naturally in ocean monuments

Dark Prismarine

  • Added Dark Prismarine
  • Crafted with eight prismarine shards and one ink sac
  • Spawns naturally in ocean monuments
  • Makes nice bath tile

Sea Lantern

  • Added Sea Lanterns
  • Crafted with four prismarine shards and five prismarine crystals
  • Spawns naturally in ocean monuments
  • Emits light equal to flowstone
  • Drops a random number of prismarine crystals if broken without Silk Touch

Coarse Dirt

  • Added Course Dirt
  • Crafted with two gravel and two dirt; gives four course dirt
  • Grass cannot grow on this dirt
  • Can be picked up with a fist
  • Spawns naturally in mega tiagas, mesas, and savannas
  • Replaces the current grassless dirt we have

Sponge

  • Added wet sponges and modified the behavior of dry sponges
  • Dropped by Elder Guardians and can spawn naturally in ocean monuments
  • Dry sponges absorb any water within a 5x5x5 cube
  • Once it has absorbed any amount of water it turns into a wet sponge
  • Wet sponges cannot absorb water
  • To dry a sponge you must cook it in a furnace
  • Placing a bucket in the fuel slot of a furnace while a sponge is drying will fill the bucket

Items

Prismarine Shards

  • Added Prismarine Shards
  • Used to craft prismarine, prismarine bricks, and dark prismarine
  • Dropped by Guardians and Elder Guardians

Prismarine Crystals

  • Added Prismarine Crystals
  • Used to craft sea lanterns
  • Dropped by Guardians and Elder Guardians


Depth Strider

  • Added Depth Strider enchantment
  • Increases movement speed underwater based on level (I, II, III)
  • Only applies to boots
  • At level III movement speed is the same as on land
  • Does not damage the boots

Redstone

Iron Trapdoor
  • Added Iron Trapdoors
  • Crafted with 6 iron ingots
  • Acts like a wooden trapdoor, but requires power

Game Mechanics

Enchanting


Enchantment_Table.png

  • The experience to obtain level 30 has been increased from 825 to 1291.
  • While experience is still obtained as before and you need 30 levels to enchant at the maximum level, only 1-3 levels are consumed upon enchanting an item.
  • Depending on which enchantment you choose, 1-3 lapis lazuli is consumed as well.
  • The first enchantment you will receive on your item is displayed in the Enchanting Table. This cannot be changed except by enchanting an item.

Anvils


Anvil.png

  • Renaming items only costs 1 level.
  • Repairing an item, enchanted or unenchanted, now only costs between 1-5 levels.

Food

Baked_Potato.png

  • Regular Carrots now restore 3 hunger instead of 4.
  • Baked Potatoes now restore 5 hunger instead of 6.

Item Frames
  • Can now be rotated eight directions
  • Redstone Comparators now output signals depending on the rotation of an item frame

Ocean Monuments
  • Added ocean monuments
  • Spawns uncommonly in oceans and deep oceans
  • Guardians and Elder Guardians spawn in and around it
  • Gives you Mining Fatigue when near the temple
  • Has blocks of gold hidden beneath Dark Prismarine
  • Can spawn collections of wet sponges

Miscellaneous

  • Doors stack up to 64
  • Buttons can be placed on floors and ceilings
  • You receive 3 doors instead of 1 per crafting recipe now.
  • When furnaces run out of fuel, progress is paused instead of reset.
  • Baby animals can be fed to increase their speed of growth, similar to horses.
  • Lapis Lazuli Ore now spawns in larger veins.
  • Difficulty can be locked to each specific world to prevent change (this is permanent).
  • Cobblestone now spawns under the gravel paths in villages to prevent gravity from destroying them
  • Desert temple patterns now spawn as hardened clay instead of wool.
  • Copying books now labels it as a copy of the original. You can make a copy of a copy, but cannot copy a copy of the copy. So basically if you want lots of copies of a book you need the original or a direct copy of the original. If that makes sense.
  • Powered activator rails now shake minecarts causing any players or mobs in them to jump out.
  • F3 menu has had some major changes
  • Surface caves now generate in desert, mesa, mega taiga, and mushroom biomes
  • Tab list now sorts players by name
  • Oceans now have wave SFX
 
Last edited:

Cryptite

Elder
Staff member
Elder
Re: Minecraft 1.8 Features/Discussion

Bouncy blocks! Which also work when carpeted.

E4SiDDr.gif
 

Lazuli73

Well-Known Member
Slicer
Re: Minecraft 1.8 Features/Discussion

Cryptite said:
Bouncy blocks! Which also work when carpeted.

E4SiDDr.gif

That is amazing, it combines the 2 greatest things on earth, Minecraft and trampolines. Is this a 1.8 feature or just a mod funzie.
 

MasterAegon

Active Member
Slicer
Re: Minecraft 1.8 Features/Discussion

Slime blocks are indeed a 1.8 feature and not specific to any mod :3
 

Lazuli73

Well-Known Member
Slicer
Re: Minecraft 1.8 Features/Discussion

We need to have a trampoline in spawn to just jump to the top instead of walking up broken stairs.
 

Jedoi

Well-Known Member
Slicer
Re: Minecraft 1.8 Features/Discussion

Lazuli73 said:
We need to have a trampoline in spawn to just jump to the top instead of walking up broken stairs.
Oh my feathers! Yes we do! I HATE those stairs!
 

MasterAegon

Active Member
Slicer
Re: Minecraft 1.8 Features/Discussion

It's not that simple. You don't just jump on a slime block and bounce 60 blocks high.
 

Zor95

Well-Known Member
Slicer
Re: Minecraft 1.8 Features/Discussion

Yo Crypt.

Before I begin expanding this thread into the usual monster of images and text it becomes, could you look into adding a spoiler tag?
 

Samwise

New Member
Re: Minecraft 1.8 Features/Discussion

Lazuli73 said:
We need to have a trampoline in spawn to just jump to the top instead of walking up broken stairs.

I'm aware that it is impossible to just jump on a slime block from the same level its placed on and bounce to the top of spawn.. But seriously, those stairs are a pain.
 

Cryptite

Elder
Staff member
Elder
Re: Minecraft 1.8 Features/Discussion

Zor95 said:
Yo Crypt.

Before I begin expanding this thread into the usual monster of images and text it becomes, could you look into adding a spoiler tag?

Might be a little too much work, just go ahead and spew away.
 

Zor95

Well-Known Member
Slicer
Re: Minecraft 1.8 Features/Discussion

Snapshot 14w03a has been released, but it only includes a couple changes to in-game content which include cobblestone under village paths and stained clay in desert temples instead of wool.

However, there have been some major additions. These include changes to skins to allow them to be much more customizable and a few commands that I'd bet Crypt will enjoy making use of.
 

Cryptite

Elder
Staff member
Elder
Re: Minecraft 1.8 Features/Discussion

Zor95 said:
a few commands that I'd bet Crypt will enjoy making use of.

I'm just still waiting for an API for custom chat links (like the achievement mouseovers)
 

Lazuli73

Well-Known Member
Slicer
Re: Minecraft 1.8 Features/Discussion

Cryptite said:
Zor95 said:
a few commands that I'd bet Crypt will enjoy making use of.

I'm just still waiting for an API for custom chat links (like the achievement mouseovers)

...where's the modding API (hums song of said name by the Yogscast) .... Drives me mad I just want to cry...

This song must describe you predicament.
 

Zor95

Well-Known Member
Slicer
Re: Minecraft 1.8 Features/Discussion [14w03a]

New, very interesting snapshot out. Will update after class.
 

Zor95

Well-Known Member
Slicer
Re: Minecraft 1.8 Features/Discussion [14w03a]

Copy and paste from the wiki because I'm lazy and my fingers are frozen which makes typing rather difficult.

Additions

Commands
/particle
It can also be relative to entities.
Example: /particle lava ~ ~1 ~ 1 1 1 0.5 2 @e[type=Chicken]
List of particles: hugeexplosion, largeexplode, fireworksSpark, bubble, suspended, depthsuspend, townaura, crit, magicCrit, smoke, mobSpell, mobSpellAmbient, spell, instantSpell, witchMagic, note, portal, enchantmenttable, explode, flame, lava, footstep, splash, largesmoke, cloud, reddust, snowballpoof, dripWater, dripLava,snowshovel, slime, heart, angryVillager, happyVillager.


Improvements & Changes

Item Frames
Item frames can give off a signal detected by Comparators, based on the direction the item is facing.
Items in item frames can now face eight different directions

Villages
Changes to villager AI
They "do stuff" now

Enchantments
Looting now gives 1% chance of rare loot per level

Iron Golems/Zombie Pigmen
Now drop items on normal kills

Iron Golems/Snow Golems/Withers
You can now spawn Iron Golems/Snow Golems/Withers with dispensers + pumpkin/skulls respectively

Dead Bushes
Can now catch fire

Buttons
Can now be placed on ceiling/floors

Moss Stone
Now craftable combining Cobblestone and Vine.

Commands
Added the ability to filter block types in the /fill command
Only if it’s used to fill in replace mode with “normal” blocks.
It does not work when filling with block entities.
Syntax: /fill replace [filterBlockName] [filterData]

F3 Debug Screen
Selector now shows three colored lines from the center facing each positive direction.
 

Cryptite

Elder
Staff member
Elder
Re: Minecraft 1.8 Features/Discussion [14w03a]

Zor95 said:
Villages
Changes to villager AI
They "do stuff" now

Current example of this is if you break a villager's crops, they'll "run up to you like WUT". But that's it that I've seen (on reddit). Whether they'll implement actual attacks or not will be interesting.
 

Zor95

Well-Known Member
Slicer
Re: Minecraft 1.8 Features/Discussion [14w04a]

Weren't villagers supposed to get upset and refuse to trade if you hurt them?
 
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