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Consider Implementing /g npc Unlorer create

Grubul

Well-Known Member
Slicer
^ Title.

Why? Having stacks, upon stacks, upon stacks - of items with town lore that you cannot stack, just because of different town lores.

This npc would be a great thing to have in town storage area, to unlore items youd want to stack later on.
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The industry npcs are there to do it, but they are all the way in the industry buildings. But why would you go to a miner, or digger, or a farmer to remove dungeon item lore.
 
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RedSkilZZ

Active Member
Slicer
Completely agree, kinda gets in the way with the new crafting book and the pick block features. Possibly adding a command (/unlore or /remlore) that removes all unneeded lore currently in your inventory (keeping weapon kills, /lore stuff and enchant imbues)?
 
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Steve5729

Well-Known Member
Slicer
I love it but thats a huge drop on TPS so you'd only be able to have one. With con3 there are way more new towns that each have NPCS and all those NPCS add up.
 
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