Don’t question the title Idek man
One of the issues many of Towns throughout Loka face is simple: inactivity.
Players move on. Town level 25 is achieved. Sometimes, strict Town rules prevent players from building freely in the Town. Time goes on.
Let’s get this out of the way first: we can’t force people to be active. Interests change. People move on, and that’s natural. What we can focus on, however, is sparking enough interest to provide activities for the players who are interested in being an active Town member.
In my experience, playing Loka as a non-PvP-oriented player is a very strange experience. I love the server, I really do. If I were better at building and/or PvP, I think I’d enjoy it a lot more. NerdNation has never been and will likely never be focused on PvP, so one of the issues my Town has is finding things for members to do.
The Town Jobs are essentially the core of what we push our players to do right now. That’s all well and good; it sends players across many continents to gather resources of various difficulties, but it can get extremely repetitive.* Builds are encouraged inside our cave (which, again, is more than some Towns allow), but not on the surface, limiting build variety/creativity greatly. Mob farms are not allowed, so redstone folks don’t have much to work with (especially considering the hopper limit).
So, seriously, if you’re not here for the Conquest, what else is there to do besides gather resources? Is it a big surprise so many Towns struggle to keep players interested, especially after they’ve hit level 25?
What we’re left with is large Towns that specialize in one aspect, with members that only log on for one purpose. Silverhand does PvP/Conquest. Why are they not super active? They have done the PvP they came to do for this month. Elrohir does building/RP. Why has their big boom from a while back dwindled down? They’ve done the building their players came to do. Of course, both these Towns are simply opinionated examples, and I love both of them.
Loka is in desperate need of fresh and fundamental PvE content. This relates back to a previous suggestion regarding new, replayable PvE functions. Like the idea or not, the point remains that those who come to Loka for any reason other than PvP and building do not have much to play with. The Job system is great, but repetitive. As we prepare for Jobs 2.0, it’s important to keep replayability in mind. How can we use Jobs to spark interest and create missions, not just simple fetch quests?
Aside from Jobs, how can the PvE team develop something that PvE players want to return to over and over again? Perhaps a weekly dungeon with a dangerous boss that drops special treasure? Maybe a custom End dimension that is fun to raid/loot, as the vanilla End Islands are? New crops? A way for Towns to compete in something aside from just Conquest?
I don’t have the answers, but as a player who wholeheartedly loves the server,** I want to address this issue, because as I keep playing, the PvE content, or lack thereof, becomes more and more visible of a problem.
What are your thoughts? What do you want to see in terms of new content? How does your Town encourage activity?
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* This, in my opinion, is a repeated issue across Loka. Even server-wide event Jobs are, for the most part, fetch quests. There’s only so many times you can do a “fetch quest”-type Job and have fun with it. I know many of the long-term Lokans find the event Jobs to be repetitive and more chore-like than fun. I’m looking forward to the promised Jobs 2.0 as well as future updates from the PvE team.
** This post is probably the harshest I’ve been towards the server in general. I want to be perfectly clear that I love this server. I have played many hours here. My community of NerdNation is centered around this server. I have made over 35 videos regarding the server, and have no plans to stop. I would not do any of that if I thought this server was boring or low-quality. The staff team is great, and it’s not like Loka is a full-time job for anyone. What we have is amazing, and these criticisms are solely to improve upon the Loka experience.
One of the issues many of Towns throughout Loka face is simple: inactivity.
Players move on. Town level 25 is achieved. Sometimes, strict Town rules prevent players from building freely in the Town. Time goes on.
Let’s get this out of the way first: we can’t force people to be active. Interests change. People move on, and that’s natural. What we can focus on, however, is sparking enough interest to provide activities for the players who are interested in being an active Town member.
In my experience, playing Loka as a non-PvP-oriented player is a very strange experience. I love the server, I really do. If I were better at building and/or PvP, I think I’d enjoy it a lot more. NerdNation has never been and will likely never be focused on PvP, so one of the issues my Town has is finding things for members to do.
The Town Jobs are essentially the core of what we push our players to do right now. That’s all well and good; it sends players across many continents to gather resources of various difficulties, but it can get extremely repetitive.* Builds are encouraged inside our cave (which, again, is more than some Towns allow), but not on the surface, limiting build variety/creativity greatly. Mob farms are not allowed, so redstone folks don’t have much to work with (especially considering the hopper limit).
So, seriously, if you’re not here for the Conquest, what else is there to do besides gather resources? Is it a big surprise so many Towns struggle to keep players interested, especially after they’ve hit level 25?
What we’re left with is large Towns that specialize in one aspect, with members that only log on for one purpose. Silverhand does PvP/Conquest. Why are they not super active? They have done the PvP they came to do for this month. Elrohir does building/RP. Why has their big boom from a while back dwindled down? They’ve done the building their players came to do. Of course, both these Towns are simply opinionated examples, and I love both of them.
Loka is in desperate need of fresh and fundamental PvE content. This relates back to a previous suggestion regarding new, replayable PvE functions. Like the idea or not, the point remains that those who come to Loka for any reason other than PvP and building do not have much to play with. The Job system is great, but repetitive. As we prepare for Jobs 2.0, it’s important to keep replayability in mind. How can we use Jobs to spark interest and create missions, not just simple fetch quests?
Aside from Jobs, how can the PvE team develop something that PvE players want to return to over and over again? Perhaps a weekly dungeon with a dangerous boss that drops special treasure? Maybe a custom End dimension that is fun to raid/loot, as the vanilla End Islands are? New crops? A way for Towns to compete in something aside from just Conquest?
I don’t have the answers, but as a player who wholeheartedly loves the server,** I want to address this issue, because as I keep playing, the PvE content, or lack thereof, becomes more and more visible of a problem.
What are your thoughts? What do you want to see in terms of new content? How does your Town encourage activity?
-
* This, in my opinion, is a repeated issue across Loka. Even server-wide event Jobs are, for the most part, fetch quests. There’s only so many times you can do a “fetch quest”-type Job and have fun with it. I know many of the long-term Lokans find the event Jobs to be repetitive and more chore-like than fun. I’m looking forward to the promised Jobs 2.0 as well as future updates from the PvE team.
** This post is probably the harshest I’ve been towards the server in general. I want to be perfectly clear that I love this server. I have played many hours here. My community of NerdNation is centered around this server. I have made over 35 videos regarding the server, and have no plans to stop. I would not do any of that if I thought this server was boring or low-quality. The staff team is great, and it’s not like Loka is a full-time job for anyone. What we have is amazing, and these criticisms are solely to improve upon the Loka experience.