We have looked into the rules surrounding town owners on numerous occasions in the past. However every time we have come to the same conclusion, that the current rules are the best way to handle town owners and the ownership of items. The reason for this is there is no way to know who owns what items. It always becomes one persons word over anothers. When does an item become someones? What if they take it from a public area of town? What if it's stolen from a town member? What if it was traded? What if an item has changed hands multiple times in a short space of time? Even if we had a solution that answered all of those questions how do we track and prove how someone obtained an item. It would be an impossible task for staff to constantly chase ownership of items. The best solution we have at the moment is a blanket rule that anything within the town is property of the town owners.
Something we could do is make all items that are stat tracked and lored by a player get sent to their escrow when they are kicked from a town.
Another possible solution was discussed in this previous thread.
Something we don't want to do is introduce protected/personal storage, such as larger/infinite ender chests. Raiding, while challenging, is an important part of the server and we don't want items ever being 100% safe. Even in the highest security towns there is always a risk of doors being left open, holes being left or players following you invis into your town. This is why when we designed Void Storage we made sure that items could always be accessed and never hidden in the void.
Please post any ideas you have, even if not perfect it may help further the discussion. Equally if you think the existing solution is good or needs a small tweak, let us know!
Something we could do is make all items that are stat tracked and lored by a player get sent to their escrow when they are kicked from a town.
Another possible solution was discussed in this previous thread.
Something we don't want to do is introduce protected/personal storage, such as larger/infinite ender chests. Raiding, while challenging, is an important part of the server and we don't want items ever being 100% safe. Even in the highest security towns there is always a risk of doors being left open, holes being left or players following you invis into your town. This is why when we designed Void Storage we made sure that items could always be accessed and never hidden in the void.
Please post any ideas you have, even if not perfect it may help further the discussion. Equally if you think the existing solution is good or needs a small tweak, let us know!