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Keeping the map clean

Artagan

Active Member
Slicer
1.3. Don't cause unnecessary damage to the landscape.
1.7. No one by one block towers unless you remove them immediately after use.
6.4. No offensive builds.


"Clean" may not be the best way to put it; maybe "natural". Maybe just not trashy.

Lots of players, myself included, want to keep the map looking nice. We've made some rules to help us keep things looking half decent, but there are invariably some poor sods who just can't build anything pleasing to the eye to save their lives. And they have a tendency to leave these butt ugly buildings abandoned, and as more newbs come across them and live in them and make alterations, they become uglier and uglier.

Sometimes I'll come across a seemingly abandoned ramshackle rats nest and want nothing more than to tear that sucker down. But there's really no way of knowing if anybody is currently calling the place home, in which case I would've just griefed the heck out of 'em. So I usually just leave the eyesore to continue pulsating like a raw pimple on the land.

Could we maybe get s'more definite rules about this?
 
K

KenuDragonfire

Guest
If you don't want ugly buildings around on Loka, maybe instead of just wiping out every ugly possibly abandoned house that faces your wrath, perhaps you should build some pretty buildings around in the wild in order to compensate; add NPC villager-type things to the world, rather than just cleansing the world of all its impurities. It adds to the world and makes us seem populous, rather than just having a bunch of trees and grass and sand everywhere.
 

Artagan

Active Member
Slicer
Well yeah, making nice things in the wilderness would be great. I've got loads of ideas for things I want to make that people can stumble across and have fun with; the biggest problem with that, however, is that if I stay in one place outside of any protection building some big project, I'll get found and some raiders will camp that spot and prevent me from doing any more work. That's why most nice builds are limited to towns.

That's not to say you can't make something small and nice in the wild, I've made a few posh little cottages. But it doesn't matter how much beautiful stuff you put in the wild if there are a bunch of ugly butt wrecks stinking up the place. This thread is about how to deal with those.
 
K

KenuDragonfire

Guest
I know Mag and Crypt were considering a spawn town where newbs could live without being immediately raided, so perhaps we could use this idea also to concentrate crappy wood huts into a town where it'd be (for the most part) out of the general Lokan community's area, which allows the players who want to get rid of ugly housing ease of the eyes by not having to look at them, which sounds like the best solution.

Unless you're a newb who has OCD. Then it'd probably suck.

minecraft-gives-ocd-to-everyone_fb_1974681.jpg
 

Artagan

Active Member
Slicer
Mtndome said:
I agree with Nouv here. If you want it to look nice, either fix it up, or cover it up.

I just voiced a problem that exists and asked people to talk about it. The thing is, like I said, just demolishing an ugly building in the wilderness isn't always an option. And you don't know how someone'll react to any alterations you might make to their hovel.

On a small side note, Nouv suggested that instead of demolishing all the ugly buildings we focus on making pretty ones, and also that with the addition of spawn town many of the eyesores newbs tend to make will be concentrated there. He didn't say to fix or cover up the ugly buildings, you're the first one to advocate that in this thread. :p
 

Cryptite

Elder
Staff member
Elder
It's pretty easy for Mag and I to just do a //regen on the region and restore it to where it was before anybody was there (until 1.7 comes out that is, after that we'll just have to rollback with HE). Perhaps the easiest solution is just marking houses that could be removed and mailing either of us with coords. We can logblock the area to (make a final) check if it's a very old building and clean it up that way.
 

Artagan

Active Member
Slicer
Cryptite said:
It's pretty easy for Mag and I to just do a //regen on the region and restore it to where it was before anybody was there (until 1.7 comes out that is, after that we'll just have to rollback with HE). Perhaps the easiest solution is just marking houses that could be removed and mailing either of us with coords. We can logblock the area to (make a final) check if it's a very old building and clean it up that way.

That's great! I'm not sure you guys have enough time to personally OK every abandoned house for demolition, though.
 

Cryptite

Elder
Staff member
Elder
Artagan said:
I'm not sure you guys have enough time to personally OK every abandoned house for demolition, though.

That's why you're supposed to do that work for us, we'll just do a quick extra check.
 

mopb3

Well-Known Member
Slicer
Cryptite said:
Artagan said:
I'm not sure you guys have enough time to personally OK every abandoned house for demolition, though.

That's why you're supposed to do that work for us, we'll just do a quick extra check.
Certainly allotting Guardians to do this would make it a more available option.

Edit: does this text look tiny to the rest of you? It looks tiny to me.
 

Psychedelic98

Member
Slicer
Ugly builds can be annoying sometimes, but who draws the line on what is and what isn't an ugly build? Currently there aren't any rules about ugly builds, and there probably shouldn't be. For new players, the beauty of their first build is less important than shelter from nearby mobs. Eventually they will advance, or quit, but when would they be required to move out of their first house? Unless a build is made with the specific purpose to look ugly, we can't really do anything about it.
 

Cryptite

Elder
Staff member
Elder
I don't necessarily think the case is being made against ugly buildings as much as those half torn-apart shacks we find here and there that clearly nobody lives or has lived in for some time. Nobody actively living anywhere will be subject to sudden regen I would think.
 

dylandadyno

New Member
Slicer
Also i think we could work on making the community garden we started near spawn look really nice/pretty, thatd help make the landscape i think :D
 
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