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No Plans to Implement Let the permission to activate the warp beacon be less exclusive.

Haz5

Member
I think the activate beacon feature being limited to around a very specific amount of people is pretty bad. Anyone with perms to accept / deny players to warp for their side should be able to have the perm to activate the beacon too. 2 reins fights today (4/10/2022) have been halted from being able to pvp due to the people who had permission to activate the warp beacon log off. The permission should be less exclusive.

Summary: This feature should be turned on by default with the accept / deny perms.
 

mimo4

Well-Known Member
Slicer
remove the perm entirely. i am pretty confident when i say this is the most unnecessary and disliked perm on loka. it makes 0 sense a side loses because one of their leadership players had to go and they are literally barred from warping. whats the point of "fights now start at 0 seconds" if you just have to activate every other warp?
 

jakeman5

Well-Known Member
Slicer
-1 Completely disagree. This is a perm that is incredibly important strategically. I don't want random people starting warps. Have decent alliance perms that make sense and you are fine.
 

Vescure

Active Member
Slicer
It's not a exclusive feature? The reins from earlier (Example: Mercia vs Nuxvar) the permission isn't being limited all of them (Mercia) are locked to a different town/alliance so they can't start the warp you have to be locked to that town/alliance to activate it if you're in a alliance the alliance owner can just remove your perms to start warp (Rarely happens).
In the Hyperborea reins liberty city set it so only Liberty City had perms to start the beacon, why? No one knows because Liberty City set the perms that way
 
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mimo4

Well-Known Member
Slicer
This is a perm that is incredibly important strategically.
how? other than of course the odd chance that a person with perms has something to do in their lives and isnt online to activate warp against you
 

bat3415

Well-Known Member
Staff member
Elder
I think most would agree more granularity where permissions are concerned is always a better thing. It's not like by default only the alliance leader can start warps. The default position is that all towns can control warps and manage reins, the fact that the alliance leader chose to remove that permission from everybody except themselves, and didn't plan for anyone to be there, is a failure on their part.

how? other than of course the odd chance that a person with perms has something to do in their lives and isnt online to activate warp against you
If you want to delay because only bad pvpers have died, if you want to delay because you want players to resupply/bring specific items, if you want to delay because you haven't called reins yet and want to make the attackers miss out on 1 warp with reins. There are plenty of strategic reasons to want to tightly control who can start the beacon.
 

mimo4

Well-Known Member
Slicer
I think most would agree more granularity where permissions are concerned is always a better thing. It's not like by default only the alliance leader can start warps. The default position is that all towns can control warps and manage reins, the fact that the alliance leader chose to remove that permission from everybody except themselves, and didn't plan for anyone to be there, is a failure on their part.


If you want to delay because only bad pvpers have died, if you want to delay because you want players to resupply/bring specific items, if you want to delay because you haven't called reins yet and want to make the attackers miss out on 1 warp with reins. There are plenty of strategic reasons to want to tightly control who can start the beacon.
rarely anybody ever uses it for these reasons though. the only time i have seen people delay warps in a serious fight scenario is rivinas, and i believe for rivinas this should be kept considering the small scale of the fights. however for the large fights that big alliances have, alliances will almost always want to activate immediately to have as many numbers on the tile as they can as fast as possible
 

mimo4

Well-Known Member
Slicer
i just sincerely believe its a needless perm and that losing it (atleast for non rivi fights) will not have any major negative effects and will just make fights simpler. just make warps and fights start at 0 seconds.
 

jakeman5

Well-Known Member
Slicer
again you are not telling me how its strategically important and believe it or not setting a vuln does not mean you can log on at any time during those hours
Thats what perms are for. You can give them to people.
 

bat3415

Well-Known Member
Staff member
Elder
i just sincerely believe its a needless perm and that losing it (atleast for non rivi fights) will not have any major negative effects and will just make fights simpler. just make warps and fights start at 0 seconds.

I think it really just comes back to this here.

The default position is that all towns can control warps and manage reins.

It was a conscious decision to remove that permission from their whole alliance. If this is a problem you have, it is a problem you only should have with your alliance leader. The server gives people tools, and they chose to use them, I don't think that they misused them means that the tool is inherently bad and should be changed/removed.
 

mimo4

Well-Known Member
Slicer
I think it really just comes back to this here.



It was a conscious decision to remove that permission from their whole alliance. If this is a problem you have, it is a problem you only should have with your alliance leader. The server gives people tools, and they chose to use them, I don't think that they misused them means that the tool is inherently bad and should be changed/removed.
what do you think about adding a choice to disable this for the alliance if they want to? like an automatic beacon activation setting if the alliance feels they do not need to make use of this "strategically important" perm. and if an alliance wishes otherwise, they can keep beacon activation like it is now and reap all the great strategic benefits of it
 

bat3415

Well-Known Member
Staff member
Elder
what do you think about adding a choice to disable this for the alliance if they want to? like an automatic beacon activation setting if the alliance feels they do not need to make use of this "strategically important" perm. and if an alliance wishes otherwise, they can keep beacon activation like it is now and reap all the great strategic benefits of it
This is exactly what the current state of permissions here is. By default any town would be able to activate the beacon, and as you said, if the alliance chose to, they can make it so that anyone could activate the beacon, in this case they chose not to and it lost them a fight. So as you say, "adding a choice" to make warp permissions not be exclusive, is the default status of the permission when an alliance is created.
 

mimo4

Well-Known Member
Slicer
This is exactly what the current state of permissions here is. By default any town would be able to activate the beacon, and as you said, if the alliance chose to, they can make it so that anyone could activate the beacon, in this case they chose not to and it lost them a fight. So as you say, "adding a choice" to make warp permissions not be exclusive, is the default status of the permission when an alliance is created.
while it is small, there is a difference between giving everybody perm and just having it instantly activate. especially in a tense fight where people are too busy repairing/ refilling to get ready for warp i have seen activation get delayed even in alliances who are lenient with the perm. while those few seconds might not matter, i am sure some alliances would just rather they warp as soon as possible, instead of being delayed by human error. and that's pretty much the issue here, human error. i still don't believe it's fair for an alliance to lose a fight because they forgot about a perm or activated a beacon too late, but i guess this idea is not shared by as many people as i assumed.
 

Cryptite

Elder
Staff member
Elder
The community asked for these permissions over time, and that's why they exist. If they're not being used well or appropriately by some, that is not our problem, that is theirs. We provide the choice/perms because it was asked for which means it's in the players' hands.
 
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