Like many towns Auru does our best to keep all our valuables locked down and protected behind layers and layers of doors in all shapes and forms. In doing so though its sometimes possible for doors to be left open as people are constantly going in and out. Normally this isn't too big a problems for things like a piston door. If its open, its very obviously open and no one will overlook a wide open door.
The problem mainly arises from wooden doors that are unlocked but shut. Without going up and testing the door its impossible to know whether or not it is actually locked. And yes, I can do this but I though a more fun solution that would allow all the redstone engineers to have a bit more fun. Have locked doors output a redstone signal. This way if all the redstone geniuses who want to make indicator lights can do so. Eliminating the need to go around and check all the doors if you know how to use redstone.
An easy example of this would be a locked door with a redstone lamp over it. Is the lamp on? Good, the door is locked. A big more extreme example would be a control room with multiple indicators so one can easily check all the doors from one place.
The problem mainly arises from wooden doors that are unlocked but shut. Without going up and testing the door its impossible to know whether or not it is actually locked. And yes, I can do this but I though a more fun solution that would allow all the redstone engineers to have a bit more fun. Have locked doors output a redstone signal. This way if all the redstone geniuses who want to make indicator lights can do so. Eliminating the need to go around and check all the doors if you know how to use redstone.
An easy example of this would be a locked door with a redstone lamp over it. Is the lamp on? Good, the door is locked. A big more extreme example would be a control room with multiple indicators so one can easily check all the doors from one place.