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Suggestion Make active Rivi Tiles have corrupted water.

Spawnplayer

Member
In some rivi tiles, there's like lakes or rivers in the middle of them, and people just sit in the water to hide, refill, or not die.
It's pretty annoying, but making it so that the water in rivers and lakes and not the oceans around the tiles would make it much less annoying to deal with.

I think the water should only be corrupted when an inhibitor is active because it doesn't make too much sense to have corrupted rivers otherwise.
It could also be a good idea to only do this in higher CP tiles, like 70+
 
7 voters
agreed, but id include the oceans too (u can just run there to refill with 0 threat of dying)
sitting in water makes u pretty much immortal, so changing that could make the gameplay a bit more dynamic
 
agreed, but id include the oceans too (u can just run there to refill with 0 threat of dying)
sitting in water makes u pretty much immortal, so changing that could make the gameplay a bit more dynamic
the thing about that is it essentially takes u out of the fight (excluding that one tile that is like a little island) so it's kinda punishing enough for your team already to go all the way down to the ocean to refill
 
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