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No Plans to Implement Make it so unstable items cant be burn

98d_

Member
Slicer
Right now when u go to a RI and kill some1, 99% of the time they die on the lava and all their stuff and ores mined get burned.
My suggestion is that the unstable items cant be burn so at least when you kill some1 at least u get the ores
 

arnqu

New Member
+1 i hate when the people run to lava and lose all items (but just don't burn the minerals)
 

Obstinance

Well-Known Member
Muted
Make it so a random 50% of unstable items from kills in red tag besides gank isle will be sent directly to escrow
 

Zachary_N_Kaleno

Well-Known Member
Slicer
Kinda hard when they most of the time pearl into the lava or try to hide in it, also 80% of ris are lava.
Then that's a fair strategy of war. Let them.

Sometimes it's not about winning, it's about making sure your opponent doesn't benefit.

"We should remove lockable doors because my enemy can hide behind it in their town!"

"Kinda hard when they most of the time pearl behind a door in their town, or try to hide in glass, also 80% of the town is doors!"
 

koi0001

Well-Known Member
Guardian
Kinda hard when they most of the time pearl into the lava or try to hide in it, also 80% of ris are lava.
Well we're totally fine with this. I don't think we need to incentivize RI ganks more as the risk to reward ratio for gankers is already extremely high.

Not to mention it's not as if Loka has a resource scarcity issue.
 

Melon

Active Member
Well we're totally fine with this. I don't think we need to incentivize RI ganks more as the risk to reward ratio for gankers is already extremely high.

Not to mention it's not as if Loka has a resource scarcity issue.
True, but there’s also already 0 risk to go there and mine free money.
 

mindblaster007

Well-Known Member
-1 it’s the only thing that lets me stop hackers from getting my ores at RIs.

+1 when Guardians do their jobs and ban hackers.
 

Melon

Active Member
Idk, RI ganks were only really a thing before instanced RIs just cause everyone would be competing for the same materials at the same time. Making this change might add some risk to having to go to an RI, maybe at least make it more difficult, as there will be more people there if you are able to gank for a profit.
 

Blissterz

Active Member
Then that's a fair strategy of war. Let them.

Sometimes it's not about winning, it's about making sure your opponent doesn't benefit.

"We should remove lockable doors because my enemy can hide behind it in their town!"

"Kinda hard when they most of the time pearl behind a door in their town, or try to hide in glass, also 80% of the town is doors!"
But I want the ores
 

Blissterz

Active Member
Idk, RI ganks were only really a thing before instanced RIs just cause everyone would be competing for the same materials at the same time. Making this change might add some risk to having to go to an RI, maybe at least make it more difficult, as there will be more people there if you are able to gank for a profit.
Disable invis at ri
 
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