Welcome to our Forums!

Type /register while in-game to register for a forum account.

No Plans to Implement MENDING IN CONQUEST

Lurnn

Well-Known Member
Slicer
Allow it.

XP bottles aint cheap, nor is mending. You're still taking a HUGE risk by wearing a 5-6k helmet or 20-24k SET into conquest incase it breaks, along with the fact that XP simply isn't that easy to use so yeah i think it would be hype if we could use it
 

Magpieman

Old One
Staff member
Old One
You have described exactly why it isn't allowed in conquest. The barrier to entry. It gives established players/towns an advantage over newer players/towns. It can feel unfair to go up against because of how rare obtaining mending is and we want conquest to be easily accessible to newer players. The only way we would allow it is if we made mending superabundant and easily obtain, which we have no plans to do.
 

Steak__

Well-Known Member
You have described exactly why it isn't allowed in conquest. The barrier to entry. It gives established players/towns an advantage over newer players/towns. It can feel unfair to go up against because of how rare obtaining mending is and we want conquest to be easily accessible to newer players. The only way we would allow it is if we made mending superabundant and easily obtain, which we have no plans to do.
just fish
 

Lurnn

Well-Known Member
Slicer
You have described exactly why it isn't allowed in conquest. The barrier to entry. It gives established players/towns an advantage over newer players/towns. It can feel unfair to go up against because of how rare obtaining mending is and we want conquest to be easily accessible to newer players. The only way we would allow it is if we made mending superabundant and easily obtain, which we have no plans to do.
Rich people have more pots giving an advantage? some towns don't even have pots? some towns cant afford thorns and feather falling yet we allow it? This is just another difficult enchant to obtain, fishing tourneys are frequent enough that it doesn't just benefit rich people or town.
 

jakeman5

Well-Known Member
Slicer
+1
Have to agree with Lurnn 100% here.
It doesn't make sense to say that you don't want barriers to entry, then why not provide protection 4 unbreaking 3 sets and sharp 5 swords available at the NPCs. It is the same thing, the server is not a kit server.

Rich people have more pots giving an advantage? some towns don't even have pots? some towns cant afford thorns and feather falling yet we allow it? This is just another difficult enchant to obtain, fishing tourneys are frequent enough that it doesn't just benefit rich people or town.

Everywhere there are barriers to entry, all materials and enchantments cannot be easily acquired, should that mean that we disallow them? I have been told that mending is the end game. Why is it considered that if you cannot even use it during fights? Doesn't make sense. Absolutely make it available.
 

FoxyBearGames

Well-Known Member
Guardian
Everywhere there are barriers to entry, all materials and enchantments cannot be easily acquired, should that mean that we disallow them? I have been told that mending is the end game. Why is it considered that if you cannot even use it during fights? Doesn't make sense. Absolutely make it available.
I think what mag is trying to get at is that mending is much more end game than any of these other enchantments and items. You can get god sets and pots much easier than you can get mending (only available from fishing tournaments, fishing, and voting).
 

nerdcat

Well-Known Member
Community Rep
+1 rich players should 100% be able to have a advantage over poor people (if you even consider mending to be a big advantage).
 

Lampp_

Well-Known Member
brim pop = 3.5k down the drain i really think thats a big enough loss to scare away most people who could even afford it
 

FroggyFruit1357

Well-Known Member
I'm fairly certain that the bottles required in order to repair would take more space than the ai's needed for a fight's worth of repairs. This is more of a slight debuff (less space for pots) for a small buff (not having to take off armor) compared to firestone which is 2 benefits (more pot space, infinite fres) for one small debuff (no offhand.) Firestone is arguably more op than mending in fights.
 

Lurnn

Well-Known Member
Slicer
I'm fairly certain that the bottles required in order to repair would take more space than the ai's needed for a fight's worth of repairs. This is more of a slight debuff (less space for pots) for a small buff (not having to take off armor) compared to firestone which is 2 benefits (more pot space, infinite fres) for one small debuff (no offhand.) Firestone is arguably more op than mending in fights.
Good comparison thank you
brim pop = 3.5k down the drain i really think thats a big enough loss to scare away most people who could even afford it
6k.
 

Sparky___

Well-Known Member
Slicer
I'm fairly certain that the bottles required in order to repair would take more space than the ai's needed for a fight's worth of repairs. This is more of a slight debuff (less space for pots)

I think players will find that XP repairs a lot more than they think it does. For instance, in the video you can see that you need approximately 26 small XP bottles to fully repair a set of armor. For normal XP, it is significantly less at about 14 bottles. For large XP it is about half that at around 8 bottles.

Now, of course this isn't 100% accurate since I didn't start each repair with the same durability loss. However there are a few reasonable assumptions we can make:
  • For the sake of efficiency and space, players will always want to use the higher yield XP (Large XP).
  • More than likely won't ALWAYS wait until the armor got as low as it did in the video (and perhaps in a few cases may wait a bit longer).
  • It takes approximately 2 seconds to repair with large XP bottles.
  • If you use large XP you could potentially repair your armor up to 8 times in a fight, with a single stack.
In my view this is not a debuff at all.
 

Lurnn

Well-Known Member
Slicer

I think players will find that XP repairs a lot more than they think it does. For instance, in the video you can see that you need approximately 26 small XP bottles to fully repair a set of armor. For normal XP, it is significantly less at about 14 bottles. For large XP it is about half that at around 8 bottles.

Now, of course this isn't 100% accurate since I didn't start each repair with the same durability loss. However there are a few reasonable assumptions we can make:
  • For the sake of efficiency and space, players will always want to use the higher yield XP (Large XP).
  • More than likely won't ALWAYS wait until the armor got as low as it did in the video (and perhaps in a few cases may wait a bit longer).
  • It takes approximately 2 seconds to repair with large XP bottles.
  • If you use large XP you could potentially repair your armor up to 8 times in a fight, with a single stack.
In my view this is not a debuff at all.
after seeing this video ima have to say its too broken thanks for showing this lmao it's quite an eye opener
 
Back
Top