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Minecraft Version 1.3

adderman500

Well-Known Member
Slicer
The release comes out tomorrow, i think, and there are a few issues concerning 1.3 which are discussed briefly in all sorts of places on the forums but i thought id bring them all together.
Currency
Already discussed elsewhere - our current currency of cookies will become obselete as you can grow cocoa beans on the sides of trees. If some more suggestions could be put forward that would be great. I think newly introduced emeralds could be good, especially with villager trading and the fact that they are rare to mine.
Hard Mode
Yes, yes, i know we have discussed this. But in the most recent snapshot creepers were changed so that the damage they deal is 50% more on hard mode. This means that if they explode on an adjacent square to you they will kill you even with iron armor, and with diamond armor they bring you to 3 hearts. This makes things extremely dangerous. However to support hard mode - performance upgrades mean that it is easier to fight mobs - fighting them is just as easy as it is in single player with a good connection.
Books
Books are now editable. I'd suggest using this instead of bookworm - its far better laid out and is also easier to do from the looks of things. Less buggy too.
Ender Chests
At the moment ender chests can be used to store things which you can access elsewhere. Useful for a community chest perhaps. If a plugin exists to make the ender chest personal to each person that could be really really useful, especially for mining.
Tripwires
A different item other than stringwill need to be used to identify worldguard, because tripwires are being introduced. This involves right clicking with string, which at the moment is what you do to test for protection.

Well i think thats just about everything covered. Please suggest any solutions to any problems, and take note of what has been said. Also, if i have missed anything, write it below. This took a while to research and write, so at least some response would be brilliant.
 

thelineguy

Member
Slicer
My opinion on things:
Currency
Bedrock will solve everything: Non-obtainable other than from the bank, cannot be placed, stacks up to 64. Unusable and therefore can be used as currency. Discussion here:http://loka.minecraftarium.com/forums/viewtopic.php?f=5&t=6&start=50

Hard Mode
Don't forget that creepers also lob you away from them up in the air as well. I think this is probably enough to warrant a change back into Normal mode, just from the deadliness of these things sneaking up on you. Discussion here:http://loka.minecraftarium.com/forums/viewtopic.php?f=5&t=38

Books
With Bookworm, we can put books into bookshelves. Perhaps they'll update the plugin to do so with the new books, and we can update with them.

Ender Chests
I personally think a personal storage chest is a very powerful thing, though perhaps not suitable. Further discussion is probably required on this.

Tripwires
Easily fixed, the string item can be replaced by any other item. I suggest using Bones, since they are also easily obtainable as a mob drop and have no use in right clicking.
 

Cryptite

Elder
Staff member
Elder
Currency
-I don't recall if we came to a final decision, really, but emeralds sound like an idea to me until we get an idea how easy they are to trade in for.

Hard Mode
-Not sure how I feel about this. Creepers one-shotting you through iron armor sounds almost too devastating. Maybe we can change that ourselves?

Books
Absolutely should stick with MC stuff when it replaces a plugin. I don't think we have hugely vast amounts of books, so people should be ok with rewriting any they had that were important.

Ender Chests
Ender chests are specific to each player's inventory. They do not function as community chests like the normal ones do.

Tripwires
-Might take a look at the WG/WE threads and see what the authors are planning to do about it.
 

Artagan

Active Member
Slicer
Currency

Emeralds seem fairly good to me, and have a more currency-like ring to them than bedrock.

Hard mode

Very apposed to it. It makes mobs far, far more annoying to the point of frustration, and really is just not practical.

Books

When in doubt, go for the vanilla side of things. Even if we can't place them in shelves, I think we ought to switch over to vanilla books rather than bookworm ones.

Ender chests

Will add an interesting element. Not much to say on the subject, really.

Tripwires

Bones sound like a good alternative to me, for just the same reasons line said; they're easy to get and aren't placable.
 

adderman500

Well-Known Member
Slicer
Wow, great responses so far guys. I'm aware that some issues have been discusses elsewhere, I just wanted to bring them all together here.

Although bedrock is a fairly nice idea, it isn't particularly pleasant as currency. Emeralds strike me as being a far better currency with more uses in the new update externally outside the bank system.

Although I'd rather we stopped usin hard mode, I like crypts idea of slightly nerfing creepers to reduce their massive damage and also the knockback effects?

If ender chests are specific to each person this brings up a serious issue - any good stored within is 100% unobtainable. This will completely ruin all kinds of thievery and raids.

Nice opinions from everyone so far, I'd encourage others to join in just so that everyone's opinions can be heard.
 

Magpieman

Old One
Staff member
Old One
Everyone can only have one ender chests worth of items each which isnt that much so i dont see it as a problem, it just means if someone gets raided they wont lose everything which is good.
 

adderman500

Well-Known Member
Slicer
A lot of people will be able to store everything that is valuable to them in these chests - it is the size of an inventory still. People who work together and share everything, ie mop and i, would be able to store 2 chests worth free from risk etc. Alternate accounts could also serve this purpose.
 
Attention everyone: If you want to keep playing Loka, do not update your clients. I'll post here when Bukkit has updated for 1.3, but in all previous releases, this tends to take a few days.

Re: ender chests. Myself and others are still not sure how Loka is going to treat them. My personal opinion is that they are overpowered in terms of preventing the sort of wild-west world we like here, so don't be surprised if we nerf them in some creative way. Head over to the suggestions forum if you have thoughts on it.
 

Zor95

Well-Known Member
Slicer
Currency

Wonderful, glorious emeralds.

Hard Mode

Death to the weak!

Books

Books may be an official feature now but they lack the bookshelf feature and cannot be copied which really limits their usefulness. We also have roughly 100 books written books on the server which would be lost unless someone copies them using a word document then rewrites them in 1.3. I can do that for the 70-80 I own, but again there would only be 1 copy of them.

Ender Chests

I'm actually a fan of two things Asy suggested in private conversations, but I won't mention them here.

Tripwires

I would go for a feather.
 

Cryptite

Elder
Staff member
Elder
Perhaps an addon will come along that will allow books (not bookworm books) to be placed into bookshelves. I could see that showing up pretty quickly to be honest.
 
Currency

We'll be switching to Emeralds for sure. Not sure if we'll be moding villager trading or not. When Bukkit updates, we'll give everyone a week while the bank will accept cookies as a depositable item. Then we'll shut it off. The bank will withdraw as emeralds from day one.

Hard Mode

We're keeping hardcore, but I can see arguments about nerfing creepers damage values a bit.

Books

We'll be switching to the MC books, but I will look for a way to migrate existing books. At the very least I can email people all their book text, its easy to get at on the server.

Tripwires

Feather or bone, its very easy to change.
 

mopb3

Well-Known Member
Slicer
asymptonic said:
Currency

We'll be switching to Emeralds for sure. Not sure if we'll be moding villager trading or not. When Bukkit updates, we'll give everyone a week while the bank will accept cookies as a depositable item. Then we'll shut it off. The bank will withdraw as emeralds from day one.

Hard Mode

We're keeping hardcore, but I can see arguments about nerfing creepers damage values a bit.

Books

We'll be switching to the MC books, but I will look for a way to migrate existing books. At the very least I can email people all their book text, its easy to get at on the server.

Tripwires

Feather or bone, its very easy to change.

Three things from me; if you nerf creeper damage values so that iron armour will save you I think i'm ok with hard mode, Emailing people books would be wonderful and finally; I vote bones
 
So, re: nerfing creepers. I think I'd like to agree on what people think reasonable creeper damage is. For me, its something like:

* At point blank range, with no armor, you're dead
* With iron armor, you're mostly dead (75%?)

With those two data points we should be able to scale the damage to meet them.
 

adderman500

Well-Known Member
Slicer
No kidding. Why would they implement books and bookshelves but not have them interact? I guess since that will arrive soon we might as well just wait until that happens, and keep using bookworm. With regards to copying books, just copy the text onto a word document? And then just paste it into new books for wide distribution if deemed necessary.

I know that many people including myself dont use bookworm anyway since it is a lil fiddly and command-ness so i think the actual minecraft books will be far more popular. We should certainly revert to them ASAP
 

thelineguy

Member
Slicer
asymptonic said:
* At point blank range, with no armor, you're dead
* With iron armor, you're mostly dead (75%?)

I agree, but only so that they do those damage values on a level surface, since they lob you up in the air for fall damage now.
Creeper + Cliff = Almost certain death
 

13scooter13

Member
Slicer
asymptonic said:
Attention everyone: If you want to keep playing Loka, do not update your clients. I'll post here when Bukkit has updated for 1.3, but in all previous releases, this tends to take a few days.

Re: ender chests. Myself and others are still not sure how Loka is going to treat them. My personal opinion is that they are overpowered in terms of preventing the sort of wild-west world we like here, so don't be surprised if we nerf them in some creative way. Head over to the suggestions forum if you have thoughts on it.

what if you accidently updated!!!! D:
 

thelineguy

Member
Slicer
13scooter13 said:
asymptonic said:
Attention everyone: If you want to keep playing Loka, do not update your clients. I'll post here when Bukkit has updated for 1.3, but in all previous releases, this tends to take a few days.

Re: ender chests. Myself and others are still not sure how Loka is going to treat them. My personal opinion is that they are overpowered in terms of preventing the sort of wild-west world we like here, so don't be surprised if we nerf them in some creative way. Head over to the suggestions forum if you have thoughts on it.

what if you accidently updated!!!! D:

You can un-update. I can give you a 1.2.5 .jar file if you need one because you accidentally updated.
 

13scooter13

Member
Slicer
thelineguy said:
13scooter13 said:
asymptonic said:
Attention everyone: If you want to keep playing Loka, do not update your clients. I'll post here when Bukkit has updated for 1.3, but in all previous releases, this tends to take a few days.

Re: ender chests. Myself and others are still not sure how Loka is going to treat them. My personal opinion is that they are overpowered in terms of preventing the sort of wild-west world we like here, so don't be surprised if we nerf them in some creative way. Head over to the suggestions forum if you have thoughts on it.

what if you accidently updated!!!! D:

You can un-update. I can give you a 1.2.5 .jar file if you need one because you accidentally updated.
YES PLZ LINE!!!!! but i have a mac too sooo. yea. and for joce too. she has a pc
 

mopb3

Well-Known Member
Slicer
asymptonic said:
So, re: nerfing creepers. I think I'd like to agree on what people think reasonable creeper damage is. For me, its something like:

* At point blank range, with no armor, you're dead
* With iron armor, you're mostly dead (75%?)

With those two data points we should be able to scale the damage to meet them.
That seems a reasonable nerf to me, but perhaps leave three hearts of ten rather than 2.5, no particular reason, just seems more fair
 
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