We're happy with where the Buff module is at this time. I refer to Mag's post as to how we both feel about it for now.
I'm glad you've come to a consensus but neither of you play conquest. Mag's post was a misunderstanding of Otaku's two-cents and every player who works for contested charges on this thread has preferred a nerf to the module.
This stuff may look great from a bird's eye view or looking strictly at the stats of warps and rewarps and how long it takes to knock down a tgen but this thing sucks for players actually interacting with the change. Inhibs are strictly running buff mod for low player fights cause its the best call every time.
Like I said earlier, this thing pushes the meta even further towards strictly combat because if you want to get a contested charge it takes so much more time and work just to kill the golem in the first place. You're better off putting more force into pushing the enemy completely off the objective to get your charges, and those charges become uncontested and hardly exciting. It's a chore you have to do while everyone else looks for kills.
Not to mention its boring. Nobody out here is finding some extra joy in critting a golem another 6 times in succession. It feels like an eternity to clear one at range with a bow and new players are likely to up and die in a 1v1 if they aren't careful.
It's not like this is the only option for making fights longer either. Golem timers can be stretched out, more charge capacity could be put on lamps, or we could come together to find some other change that feels halfway engaging.
All we're asking is to make the way we play the game a little more fun. It's not like we're saying kill the big green mod. We're just asking to nerf it. It's irritating to have to deal with this while every golem boi out here agrees with a nerf just because you need to hit your rewarp numbers.