Welcome to our Forums!

Type /register while in-game to register for a forum account.

No Plans to Implement Nerfing Resource Island Spawning

iUuViNm

https://imgur.com/a/iUuViNm

So lately from what I understand they've buffed up the amount of mobs at the resource islands

by a lot

Why they did this I'm not too sure, but I think the amount of mobs there needs to be nerfed. I think it just makes it even harder for new players to start out, and some could argue that with the right gear someone could easily have no problems at the RIs, but even myself who hits the RI daily with a full prot 4 set can still manage to come close to death on many occasions from the huge amount of mobs there now.

I think one of the reasons they buffed up the amount of mobs was to make it harder for people to just swoop in and take 3 hours worth of ores from an island, but from what I'm saying the people who grind there daily are still going to be able to do this without problem, whereas it makes it nearly impossible for someone starting out to do this, which would easily discourage someone from continuing playing on the server if they can't even mine without 10 vexes swooping in to kill them, mixed in with the danger of lava, mixed in with the danger of another player killing them.

I agree that making the RIs hard is important and needed, but I think the mob spawning in the past was fine, and the new buff just makes it nearly impossible for new players to start their wealth on the server. And honestly even if they just removed the Vindicators and Vexes from underground I think it'd be fine, as those are what has been making the RI so dangerous lately.

And before you reply with your thoughts I just want you to think for a second what it would be like to be brand new to a server, have to find the location to an island to mine at, boat to that island with the right coordinates, run on vindicator filled beaches into a cave only to have 10 times as many mobs, flying vexes everywhere, and hop island to island over lava to get resources, then find your way out, run on the same beach, navigate to the docks, then get on the boat all while avoiding being killed by some random player just to get ores. All while having only iron armor, sword, and a bow all unenchanted.

Another argument someone could make is that it's the cost vs the payout, but the RI doesn't become super profitable (for people that contribute to a town daily cost) until they start going their atleast about every 3 days, which not everyone is able to do because of IRL reasons.

I'm pretty sure the amount of mobs is on every island, but I'm not too sure. However I do go to the Garama RI daily and recently noticed just how many vexes there were, as if you'd just look at the cieling you could see a ton.
 

ModernMozart1787

Active Member
First of all, the mobs are pretty easy, even in starter gear, as the main problems are vindicators, which only run forwards at you, and while they do a hefty amount of damage, they're really easy to avoid, and even just spam-clicking should keep them off of you. The easiest ways to beat them, however, are to strafe or use a bow. As for vexes, all it takes is one shot from a starter bow and they're dead. I don't see how vexes are much of a problem, and I might actually argue to buff the mobs. And no, there aren't more on the Garama RI than Ascalon. (idk about Kalros because I don't go to it.) Also, the caves don't have any different mob spawning rates from the surface, and it would make no sense if they were safer than the surface. This post was well written, but I'm gonna have to give it a -1.
 
Yeah the mobs are easy to kill individually but when there are so many it makes it way harder, like you saw in the picture I posted sure those might be one hit kills but a new player with only starter gear vs 10 of those isn’t going to end well for the player
 

ModernMozart1787

Active Member
I honestly don't see where the problem is with having the buffs, since the RI was way too easy before, and this should add a bit more challenge, and it definitely shouldn't be too easy, and anyway, the screenshot you posted isn't actually a good representation of your point, because the vexes are at quite a distance, and as such they should only take moments to dispatch. when it gets a bit harder, however, is when there's 5-8 vexes in the ground at your feet, so you need to stay on your toes. All in all, I personally think that the buffs are definitely a good addition to the server, and definitely not detrimental to gameplay. There's no problem if you disagree, but that's my opinion.
 

OperaGhost2004

Active Member
I honestly find that although the mobs make it a lot harder, they also make it more fun. if Loka had no danger, I would only play Hypixel. this is why I don't play vanilla: because it's too easy. I love the mob buff, I love that the RIs have more danger, I love the new Illager spawning rates, good job Crypt+Mag
 

koi0001

Well-Known Member
Guardian
I definitely think that attempting to nerf the RI's was the correct step to take, however they were changed in a way that didn't really change anything. Filling the RI's with an intense amount of mobs doesn't change the game or fix the problems.

By adding a surplus of mobs it only creates small distractions which can be easily avoided with some know how(invis potions/bows) I feel that one of the main things that would fix the problems the RI has is by making the mobs more difficult and adding unique game play mechanics to the RI to create a more different and harder environment.

The RI's have always been a large debate; there's no doubt in my mind it's very possible to get more than a stack of diamond blocks within a day easily, I only used Garama and I averaged more or less 16 dia blocks a trip, using the Ascalon & Garama RI would easily give a player rewards. However, this would take hours and this is assuming that there are no other players that have already cleaned out the resource isles/being hostile.

For the environment that Loka creates (conquest, large projects and town tax) I feel that the RI's are balanced considerably well. If you're an active player that has done your research you'll prosper, but if you're inactive you're likely to not be the first there.
 
I agree a lot that it needs to be difficult, but at the same time it's kind of the situation where Loka needs to consider if it should be difficult for new players and easier for older players or borderline impossible for new players and moderately difficult for older players
 

koi0001

Well-Known Member
Guardian
That is true, the only problem is that the RI is regarded as end game content (hard mobs and high risk high rewards) the main problem with this is that Loka doesn't have the best direction for players. By this I essentially mean it's a big leap from anything straight into RI's, there's really no way for players to prepare for a RI other than aligning with someone for more gear or trading their way up in materials for a godset and equipment that would be used in the RI's.
 
Back
Top