After hearing plenty of stories of the great treasures found on the new islands just off the coasts of the three continents, the Aladrans get antsy, wanting to stake their own claims to the glorious riches. Captain Abel leads a small exploration crew deep into each island, digging up wealth, along with various raw materials that could further the Aladrans’ technology.
The first bit of this is finding new breeds of sheep on the Kalros Island: their wool is a bit more compact and can stretch a bit better, making for more efficient and stronger sails of the ships. Next, some new trees on the Ascalon Island prove useful to making longer and more durable oars. Finally, a new gold/iron compound on the Garaman Island helps shipbuilders create better studs, allowing ships to cross over the turbulent seas, and further explore the world.
Again, with another exploration crew, Captain Abel sets out, with some of the strange medallions he finds from the natives on the resource islands, medallions said to bring him and his crew back from the brink of death to further their exploration, should something go awry. After weeks of sailing, and nearly all hope lost, they stumble across a chain of islands, astonished to find that there were already Territory Generators and Inhibitors spread across the lands.
Upon returning to Aladra, and telling the tales of their discovery, the Aladrans quickly realized that they'd need a new port to send ships back and forth from the newly marked landmasses. Between the three ships headed to the continents, and Frodii's Dinghy, the current dock was a bit crowded. During construction of the new port, however, word of the islands and their potential for Conquest gets around to the other Lokans, mostly through word of mouth. Under the supervision of Cryptite and Magnus, the new port gets ready for war, and becomes what we know as the War District.
The Lokans look forward towards the new wars and exciting adventures that could come forth from a new region of the world, while others ponder the implications of further travel by sea.
The first bit of this is finding new breeds of sheep on the Kalros Island: their wool is a bit more compact and can stretch a bit better, making for more efficient and stronger sails of the ships. Next, some new trees on the Ascalon Island prove useful to making longer and more durable oars. Finally, a new gold/iron compound on the Garaman Island helps shipbuilders create better studs, allowing ships to cross over the turbulent seas, and further explore the world.
Again, with another exploration crew, Captain Abel sets out, with some of the strange medallions he finds from the natives on the resource islands, medallions said to bring him and his crew back from the brink of death to further their exploration, should something go awry. After weeks of sailing, and nearly all hope lost, they stumble across a chain of islands, astonished to find that there were already Territory Generators and Inhibitors spread across the lands.
Upon returning to Aladra, and telling the tales of their discovery, the Aladrans quickly realized that they'd need a new port to send ships back and forth from the newly marked landmasses. Between the three ships headed to the continents, and Frodii's Dinghy, the current dock was a bit crowded. During construction of the new port, however, word of the islands and their potential for Conquest gets around to the other Lokans, mostly through word of mouth. Under the supervision of Cryptite and Magnus, the new port gets ready for war, and becomes what we know as the War District.
The Lokans look forward towards the new wars and exciting adventures that could come forth from a new region of the world, while others ponder the implications of further travel by sea.