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Suggestion New World policy suggestion

Lampp_

Well-Known Member
Mutators have become pretty back seated and world policies are very boring so a cool policy using both of these would be able to select which tiles are mutators and which mutators they are, some limitations of course

- Max of 2 chosen mutators on a alliance (so you can’t stack offensive mutators and just roll them)
- 1 unique mutator (make it unique and encourages new mutators instead of the same small army over and over)
- Mutators can not be 100% of tiles owned (so if you have 2 tiles only one can be a mutator)
 

Eyvah

Well-Known Member
honestly, i dont understand why the staff team stopped making the new mutators, currently there is only a few mutators players can play and most are boring, I heard they were gonna be implemented slowly but we been barely seeing new mutators get implemented


If there is a specific reason for this i would love to hear it from a staff member thanks
 

Cryptite

Elder
Staff member
Elder
honestly, i dont understand why the staff team stopped making the new mutators, currently there is only a few mutators players can play and most are boring, I heard they were gonna be implemented slowly but we been barely seeing new mutators get implemented


If there is a specific reason for this i would love to hear it from a staff member thanks

Priorities shifted a bit, it'll make more sense soon.
 
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