I think its known brewers with all their hoppers lag the server significantly resulting in hoppers being disabled most fights, there is even a 450 hopper limit for towns. I believe the turning off and on of hoppers is manually done and can be seen as an inconvenience. It's safe to assume most hoppers in towns are used for brewers so server performance would increase if this was introduced.
Now if this was implemented I am kind of conflicted as to how it would be executed. It's a little bit confusing but I think I have some ideas. First idea is it wouldn't even be a industry it would be like an Arcanum, you would use it whenever you wanted to as in you wouldn't wait for a industry cycle for pots but it would also have a Input and Output chest like an industry. Now the confusing part is how it would recognize pot materials and determine what pots are to be brewed and what level. A solution I came up with was there would be a GUI and you would select what pot you wanted and what level and if it was throwable or not then you insert the needed mats. My second idea was that the industry would be limited to the 5 main potions, health, speed, strength, regen, and fire res but would have 5 input chests for each specific material corresponding with the type of potion.
Once again these ideas are on the spot and I probably should have spent more time perfecting a method of execution and if I do I will just reply to this with it. The main reason I suggested this was to replace HCF brewers to reduce lag and that froggy will finally stop religiously obsessing over brewers as there will be no demand for them.
Now if this was implemented I am kind of conflicted as to how it would be executed. It's a little bit confusing but I think I have some ideas. First idea is it wouldn't even be a industry it would be like an Arcanum, you would use it whenever you wanted to as in you wouldn't wait for a industry cycle for pots but it would also have a Input and Output chest like an industry. Now the confusing part is how it would recognize pot materials and determine what pots are to be brewed and what level. A solution I came up with was there would be a GUI and you would select what pot you wanted and what level and if it was throwable or not then you insert the needed mats. My second idea was that the industry would be limited to the 5 main potions, health, speed, strength, regen, and fire res but would have 5 input chests for each specific material corresponding with the type of potion.
Once again these ideas are on the spot and I probably should have spent more time perfecting a method of execution and if I do I will just reply to this with it. The main reason I suggested this was to replace HCF brewers to reduce lag and that froggy will finally stop religiously obsessing over brewers as there will be no demand for them.