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Suggestion Potion Industry

ThePigGang

Well-Known Member
Guardian
I think its known brewers with all their hoppers lag the server significantly resulting in hoppers being disabled most fights, there is even a 450 hopper limit for towns. I believe the turning off and on of hoppers is manually done and can be seen as an inconvenience. It's safe to assume most hoppers in towns are used for brewers so server performance would increase if this was introduced.

Now if this was implemented I am kind of conflicted as to how it would be executed. It's a little bit confusing but I think I have some ideas. First idea is it wouldn't even be a industry it would be like an Arcanum, you would use it whenever you wanted to as in you wouldn't wait for a industry cycle for pots but it would also have a Input and Output chest like an industry. Now the confusing part is how it would recognize pot materials and determine what pots are to be brewed and what level. A solution I came up with was there would be a GUI and you would select what pot you wanted and what level and if it was throwable or not then you insert the needed mats. My second idea was that the industry would be limited to the 5 main potions, health, speed, strength, regen, and fire res but would have 5 input chests for each specific material corresponding with the type of potion.

Once again these ideas are on the spot and I probably should have spent more time perfecting a method of execution and if I do I will just reply to this with it. The main reason I suggested this was to replace HCF brewers to reduce lag and that froggy will finally stop religiously obsessing over brewers as there will be no demand for them.
 

FoxyBearGames

Well-Known Member
Guardian
When the whole grinding thing was up in the air we spoke about this in LCR chat and my main concern was if it's going to be producing potions, it's probably going to be producing hundreds of pots a day, which is just unrealistic to have to pull out of the output chest. The solution is obviously to make this put them in void storage, but that goes against having to maintain your industries.

My other concern is that it would have to be quick enough to replace auto brewers (if that's what you're going for) so it'd need to be just as fast, however it'd need to be expensive to build (industries atm don't cost anything although if it requires a brewing level it would cost you brewing pots with a brewer for some time to be able to build it).

I like the GUI idea and this solves the debacle of how to manage the industry for sure.

Last but not least, should this also mean the implementation of a smelting industry? I feel this might be something to consider to also reduce lag.
 
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